Upper_Krust
Legend
keterys said:Heya![]()
Howdy!

Yeah, it depends on the optimization level of the group, but generally the powers that are stunned are, like, 2W + stunned, instead of 2 attacks for 2W.
It was explained to me when I revised the 4E Fighter Class that multiple attacks are broken in 4E and they should have a cumulative -2 attack penalty for multiple attacks:
2 attacks = -2 to both attacks
3 attacks = -4 to all attacks
4 attacks = -6 to all attacks
etc.
So, we're talking about giving up say 50-100 damage to put the stunned on. Which might be enough to trigger a phase change, which is kinda better than stunned, in a way.
He could always fail his save against the stun and then he'd lose two standard actions etc.
Hrmm, maybe I missed it, but I didn't see anything that would give him saves against dominated until end of next turn.
He makes his saves at the end of each turn, not each round. He gets two turns per round.
Apologies if that wasn't clear from the text, maybe I need to reword it?

For example, a dominate druid with charm beast x 2, dominate beast, and infiltrating drone (a build I've seen in play) can dominate for 4 rounds, and I didn't even look to see if they got anything better at 27 than what showed up for the L24 playtest I've played in
Invokers at that level are likely to take Compel Action, cause encounter blast 6 dominate 1 turn is awesome too.
Kewl.

And dominates means you'll generate a lot of OAs, which can add up to a heap of damage. Probably 2 OAs per relevant PC, since Kronos acts twice and would be dominated for both of his turns.
He'd save at the end of each turn.