I love kits. They answer so many questions about a class.
"How do you make a fighter into an archer?"
Archer kit
"How do you make a fighter into a tank?"
Tank kit
"How do you make a druid into a summoner?"
Summoner kit
"How do you make a bard into an inspiring swordsman?"
Skald kit
Do kits narrow the focus of classes? Sure. But the point of classes is to narrow a focus. And really, D&D distinguishes itself as a classed game, might as well embrace it.
I'd like to see a lot of kits.
"How do you make a fighter into an archer?"
Archer kit
"How do you make a fighter into a tank?"
Tank kit
"How do you make a druid into a summoner?"
Summoner kit
"How do you make a bard into an inspiring swordsman?"
Skald kit
Do kits narrow the focus of classes? Sure. But the point of classes is to narrow a focus. And really, D&D distinguishes itself as a classed game, might as well embrace it.
I'd like to see a lot of kits.