Ahnehnois
First Post
By that standard, I profoundly dislike them. Anything per day is unbalanced and feels unnatural. With magic, it's tolerable because it's a D&Dism, for nonmagic things it isn't and it isn't.Healing Surges have two components: Surges Per Day, which is a daily limit on how often a character can be healed by healing effects; and Surge Value, which ensures that each of said healing effects is worth at least 1/4 of the character's maximum hit points.
I'm also not a big fan of anything (such as 3.0 and pre-3e Heal or Harm) that deals with fractions of total hit points. Without going into any complicated math theory, that defaeats the whole point of having a number for hp and having it change according to your character's various traits.
I also don't see any need for characters in general to have access to any kind of healing. 3.X natural healing was already way too fast, a significant increase from earlier editions. Healing should be a special thing that takes time and skill and requires the expenditure of (possibly magical) resources.