SeRiAlExPeRiMeNtS
Explorer
I really like the 4e knight defender aura, to me something like that is a good for any one how likes to defend his friends....
I think the mark mechanic in 4e was very clunky and tiresome to track. I also don't think it made much sense given that the 'tank' is rarely the greatest threat in a combat.
Urgh. That takes a lot of tracking and trying to force the enemy's thought processes. With marking the choice is simple - hit the marker or ignore the person in your face and possibly get smacked.Another mechanic, however, could REDUCE the amount of threat that other classes created.
One difficulty is that any mechanic has to be lightweight enough to run at a table. 4e's mark system is lightweight enough (although it might be near the edge since I've seen a number of folks get confused as to who was marked by whom).
Urgh. That takes a lot of tracking and trying to force the enemy's thought processes. With marking the choice is simple - hit the marker or ignore the person in your face and possibly get smacked.
They did try and justify it at some points with things like 'if two fighters are both trying to 'get in someone's face' they're in each other's way as much as anyone else's, but what it boiled down to is that a really good strategy with multiple marks on one target is to get 4 defenders and 1 leader, then mark everything. Anything that does anything gets ganked by OAs before it can even move. While an all-defender party is viable, it shouldn't be viable because it outdamages strikers while having no weaknesses.One major problem I had with marking was that a creature could only have one mark on him. Why couldn't two fighters or the fighter and the paladin both mark the same target? What is it about marking that means both characters couldn't be putting the ol' stink eye on the same target? It seemed to be the metagame determining that rather than some sort of coherent in-character rationale.
I do not understand this.You're thinking of a mechanic that requires ACTIVE tracking whereas I'm talking about a mechanic that requires PASSIVE tracking.
The simplest example, without meaning it to be the actual answer or a working system, would be to say that tank classes have AVERAGE defences whilst every other class has HIGH defences.
That wouldn't require active tracking because it's already incorporated as part of the basic system. Now I'm not saying it should work exactly like the above and again stress that it's just an example meant to illustrate my point, but it seems to me that it would be FAR easier to track and manage than an ACTIVE threat system like marking.
The simplest example, without meaning it to be the actual answer or a working system, would be to say that tank classes have AVERAGE defences whilst every other class has HIGH defences.