gaaah!
*sigh*
Wait. Its not on my list!
[sblock=list from word sheet]
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Deep Slumber: Puts 10 HD of creatures to sleep.
DiamondsteelM: Metal armor provides damage reduction
Displacement: Attacks miss subject 50% of the time.
Dispel Magic: Cancels magical spells and effects.
Disrupt Undead, Greater: As disrupt undead, but 1d8 dam/level
Fly: Subject flies at speed of 60 ft.
Glowing OrbF: Creates permanent magical light; you control brightness
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves
Hold Person: Paralyzes one humanoid for 1 round/level.
Magic Weapon, Greater: +1/four levels (max +5).
Major Image: As silent image, plus sound, smell and thermal effects.
Phantom SteedS: Magic horse appears for 1 hour/level.
Primal Form:
Protection from Energy: Absorbs 12 points/level of damage from one kind of energy
Scintillating Sphere: 20-ft.-radius burst deals 1d6 electricity/lvl
Servant Horde: Create 2d6 unseen servants +1/level (max +15)
Spectral Weapon: Use quasi-real weapon to make touch attacks
Summon Monster III: Calls extraplanar creature to fight for you
Suspended SilenceM: Object becomes programmed to create an area of silence at your command
Tiny HutS: Creates shelter for ten creatures.
Tongues: Speak any language.
Water Breathing: Subjects can breathe underwater
Weapon of Energy: Weapon deals extra energy damage
[/sblock]