Lanefan
Victoria Rules
[MENTION=85179]ren1999[/MENTION] Does that mean you'd want to do away with both of those concepts completely?I think we should dump the components and casting time information.
And if so, why?
Lanefan
[MENTION=85179]ren1999[/MENTION] Does that mean you'd want to do away with both of those concepts completely?I think we should dump the components and casting time information.
@ren1999 Does that mean you'd want to do away with both of those concepts completely?
And if so, why?
Lanefan
I want the players to try to justify how their characters are doing the spell.
They will suggest the components, what they are verbally saying, what gestures they are using, etc..
Sounds good, but if those were the system rules-as-written casting would break in a heartbeat: someone's suggestion would be no components, no words, and no motions to cast the spell (in other words, you could cast from stasis, or while frozen in a block of ice) and the written rules would allow it. Fails the 'broken' test.I want the players to try to justify how their characters are doing the spell.
They will suggest the components, what they are verbally saying, what gestures they are using, etc..
I want the players to try to justify how their characters are doing the spell.
They will suggest the components, what they are verbally saying, what gestures they are using, etc..
Yes. It sure does. This is essentially the 4e style magic: if you're mute and grabbed (aka grappling), you can still use your wand to cast essentially anything at anyone as normal; there's no mechanical effect. I don't think this is the right way to go, especially if the fantasy components and movements actually matter (as opposed to being a stylistic affectation).Yes but in the heat of the moment doesn't that put players in an awkward situation where their spell casting can either conveniently ignore any possible environmental or situational restrictions, or not?
Yes. It sure does. This is essentially the 4e style magic: if you're mute and grabbed (aka grappling), you can still use your wand to cast essentially anything at anyone as normal; there's no mechanical effect. I don't think this is the right way to go, especially if the fantasy components and movements actually matter (as opposed to being a stylistic affectation).
Nevertheless, I don't think this is really an issue of balance or fluff. It's perfectly reasonable to imagine magic purely of the mind (after all, psions do that already), and balance is hardly affected because (1) in practice such limitations don't occur much and (2) you can always compensate by making the spells a little weaker.
The question is: what is the fantasy we want? Should movement, materials and spoken words matter? Whatever the choice, the mechanics and the fluff should be in agreement on this. I certainly don't want fluff describing sand thrown and a spoken word of power if you need neither sand, the ability the throw, because not only is it jarring, it's also contradictory (what if the PC's tie a BBEG wizard's hands or the PC wizard is captured and gagged, can they escape with a dimension door?)
...There would be a penalty, probably a percentile-based spell failure check. If you have a wand, it should reduce the check. That's just IMO.
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The question is: what is the fantasy we want? Should movement, materials and spoken words matter? Whatever the choice, the mechanics and the fluff should be in agreement on this. I certainly don't want fluff describing sand thrown and a spoken word of power if you need neither sand, the ability the throw, because not only is it jarring, it's also contradictory (what if the PC's tie a BBEG wizard's hands or the PC wizard is captured and gagged, can they escape with a dimension door?)