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[LPF] Toad in the Hole


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Mortar wakes with the smell of cooking meats and quickly gets his gear together to met the rest of the group downstairs for a herty breakfast. "May I have an ale instead of the tea with mine? Not much for drinkin' tea." He asks with a smile across his face.

"Can't hold ya ale boy?" He calls to Alvise as he runs to the door and turning down the breakfast he now enjoys.

"This is far enough." Mortar tells Alvise as he climbs from the cart. "We can scout the are around the ambush site before investigating the site itself."

[sblock=Mini Stats]
Initiative: +4
AC: 19 Touch: 12 Flat: 15
HP: 25 Current: 25
CMB: +5 CMD: 17 Fort: +7 Ref: +6 Will: +2
Conditions in Effect: None
Current Weapon in Hand: Comp. Longbow[/sblock]
 
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Marcus comes down with a cheerful greeting. After making sure to do fair share of damage to breakfast for those of his companions who abstain, he returns to his room and gathers his gear. He emerges fully dressed and armed, including the cestus on his one arm/hand. He steps lightly and just before entering the wagon, pulls his newly obtained bow from the quiver on his back and sets about getting it ready to use. The bow is different than the bow he had previously, a little more ornate and of better make. Once satisfied that the bow is ready, he draws an arrow from his quiver and holds in his other hand, eyes scanning as the wagon travels. Upon arrival, he silently departs the wagon and follows the Druid carefully. While he pokes about the wagon's remains, Marcus, checks the area for signs of tracks, particularly of recent and fey variety.

Not sure if it was the wagon, or the crows or what, but the area is so chewed up, I can't find any tracks that I can tell from anything else.

[sblock=ooc]Rolls to make: Perception (GM Request), Survival (at +7, tracks)[/sblock]
 
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"Well, I guess we wont be recovering the cart."

Vincenzo draws his Ivory handled rapier, thinks again by replacing it, and drawing his bow. He nocks his arrow and places him self in front of the horses. "Marcus, would you vind taking a look about? I'll keep you covered."
 

As you approach the site of the ambush, the crows fly up into the trees, where they caw raucously at you for interrupting their meal. The carcasses of the horses smell foul and are already beginning to bloat. A cursory examination shows that they've been partially and inexpertly butchered, with wide swaths of meat stripped off their ribs and legs. Taniwha sniffs at the air, but the stench of dead horses overpowers the jungle cat's nose.

The wagon has been largely but not completely burned, and there is clearly less than a full load's worth of goods in the back, so at least some of the cargo has been looted. Nothing weapon-like shows amongst the charred ashes, so the crate of weapons are probably included among the stolen merchandise.

Near where the wagon lies, a narrow trench has been dug across the road, which was then apparently covered with a bit of canvas. It's apparently what the horse stepped in.

Suddenly, the crows go silent. There's a single yipping noise to the west side of the road, like a person speaking during a loud party when there's a sudden lull in the conversation.

[sblock=GM]I've put you about where I think you would be according to your posts. Maui went to the wagon, Marcus followed him, and everyone else approached more cautiously. Alvise is about 20 squares off the north end of the map.

Green squares on the map are brush and are difficult terrain. Brown circles are tree trunks. The trench in the road (grey squares) is also difficult terrain. The wagon and horse corpses can be used for cover. If for some reason you want to move across them, they're extra-difficult terrain (3 squares per).

You cannot see any gremlins yet, but you're sure you heard one.

This is the surprise round. Everyone gets one standard action.[/sblock]
[sblock=Map, Surprise Round]
Wagon_00.png
[/sblock]
 

Fae'shiel hearing the noise that was made by what she assumed was a Pugwampi, decides to quickly draw her sword so as to not be caught unprepared against what is likely to be a large assault against the group. She quickly looks back towards the cart and Alvise to make sure he wasn't in any danger and then turns her attention to the others in the group.

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
3/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 4/4[/sblock]
 

Maui drops into a low defensive position a growl in his throat that causes Taniwha to respond in kind.

[sblock=Action] Maui and Taniwha will drop into total defense. [/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18 (Total Defense: 22)
HP: 21 Current: 21
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Total Defense

In Hand: Scimitar+1: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist

Taniwha
Initiative: +6
AC: 18 (Total Defense: 22)
HP: 23 Current: 23
CMB: +2 CMD: 19 (21 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions: Total Defense

Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]
 

Marcus is standing there, glaring at the spot where he thought he might be able to find tracks when the noise sets off his instincts. His bow already prepared and an arrow held in that hand, it's a snap movement for him to nock the arrow to the bowstring and ready to fire. As he does, he turns to face the direction he thinks the voice came from.

[sblock=Action]Preparing to attack but holding the action, looking for the direction the noise came from. Rolling perception check for that. Apparently he's far better with instinct than trying to find tracks :D[/sblock]

[sblock=Ministats]
Marcus Cole

Initiative: +5
AC: 17 Touch: 14 Flatfoot: 13
HP: 22 Current: 22
CMB: +4 CMD: 18 Fort: +5 Reflex: +6 Will: +2

Weapon: Longbow, Composite (2 str):
Attack: +5
Damage: 1d8+2
Crit: 20x3
Special: Allows up to 2 STR bonus applied to damage
Ammo: Arrows - Remaining: 35
[/sblock]
 
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