[LPF] Scourge of the Howling Horde

Agno obsessively collects as many of the coins as he can find tossing them into a bag as he picks them up. Because of this he misses out on most of the discussion around the hole but he rejoins the group in time to hear Iago's question of water magics.

"Entomb oneself in a deepening hole full of, hurrr... unbreathable liquids?" His shudder effectively relays his dismay at the thought. "No. Issolatha has not given me magics to aid in such a task this day. Maybe after extensive communion with the goddess; but I would not place much hope in it."

[sblock=OOC]Agno has access to Air Bubble and Touch of the Sea (grants swim speed) but neither spell is prepared.[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Resistance (7); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (19); Bless

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

log in or register to remove this ad

[sblock=OOC]Systole, it is up to you on the leveling. I already approved the level up for Iago and Agno, with the caveat that they need finances reviewed again after the adventure is completed.

Yes, Denizel can roll again after gaining Identify.

re: Spider caves. I was going to run spider swarms if you went there first, before doing the boss encounter with Noak. Now, I am not going to bother. I added the Forest Drake with the expectation that you might go straight to the black dragon's lair. B-)[/sblock]
 

OOC: Seems like our best move is to hang out here a bit and wrap up. Sylla can evolve Boots for tunnel exploration, with the expectation that if he does find another airspace he'll just take a quick look and come back. Iago can brew up his new Extracts, and can brew Identify himself if there's a need for it. And of course we have to butcher the dragon. It might be fun flavor if some of the time-based gold were gotten from selling off bits of him.

At RP level, Iago would want to at least confirm there were spiders there, but could be talked out of it.
 

Denizel stares at the ring and the cloak, frustrated that he was unable to identify them. I felt so close! He thinks to himself. . . though of course, not himself.

This is pitiful. This is the kind of situations you end in when you spend your time in caves. . . Denizel sighs. Oh leave him alone. He didn't have many choices did he? Besides, there was that young girl back in town. She was good for some excitement. . . He forgets his own power. . . He doesn't know his own power. . .

"Oh yeah." Denizel whispers a quick prayer to the goddess and tries to ignore the argument in his head. His eyes flash for a moment as he searches for divine insights.

[sblock=actions/ooc]Using Identify and Guidance to aid the rolls I get 28 to identify the ring and a 23 for the cloak

Since it seems we're RPing the rest out, what do you want to about the wand? It has two charges on it. Shall we just call it spent? I know it was really just to help us get through things.

As for the spiders, we could always just send Boots in their general direction till he smells them. Confirmed that they're there, we could then leave.[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

[Sblock=OOC]
At RP level, Iago would want to at least confirm there were spiders there, but could be talked out of it.
Actually, I think you must confirm it and clear that cavern. There is some RP mileage in doing so. Knowing the meta-game information should not have changed that plan.[/sblock]After Denizel takes some time to discover a new found spell that he could use in determine the magical properties of ring and cloak, he learns that the cloak will increase the wearer's inherent defenses towards things. The ring has a protective enchantment that will help deflect incoming blows.

GM: Updated the treasury. Btw, the wand has gp value and can be sold off with the rest of the treasure.
 

"Mallie wants the cave cleared of, hurrr... threatening creatures. I feel we have promise-bound obligation to dispatch these spiders should they exist."

Agno cocks his head to the side as if having just received some sort of insight and continues.

"We have no reason to have, hurrr... doubtful believings of the goblins information on this matter."

While Iago works on his extracts and Denizel seeks his insights in whatever fashion he uses Agno will sit and close his eyes and imagine an expanse of sky. He hopes it is enough and that Issolatha can hear him as he prays...

[sblock=OOC]Not sure if we're taking enough time to prepare open spell slots but since we're going up against the spiders I think it is a good idea.[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +5 Reflex: +4 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 


[sblock=ooc]Iago will whip up two batches of Bull's Strength and one of Shield. This still leaves one Level 1 Extract unassigned. Making the 3 Extracts takes a total of 3 minutes.

Also, since I think Agno is going to need an hour to get his new spells, Iago will spend the hour brewing up a fresh batch of Str-enhancing mutagen. This takes 1 hour, so his total time committed to better living through chemistry is 1 hour and 3 minutes.

Also, Iago, Denizel and Boots are still injured (though Boots is only down 1 hp). Some healing might be in order. Perhaps Agno could blow a Channel Energy or two on this? Or should we use out the wand and some healing potions?
[/sblock]
 

When Agno realizes that there are still injuries he pulls everyone close and summons the divine healing energy granted him by his goddess.

[sblock=OOC]Two uses of channel energy expended for a total of 11 healing: 1d6=6, 1d6=5[/sblock]
• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +5 Reflex: +4 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Sylla nods and begins speaking is a guttural tongue. Boots looks alarmed. "Wait! Aw, no...." he says as dark light plays around his neck. After a moment passes, the darkwolf has gill slits.

"This is just not right," he says, gurgling the words.

"Off you go," the summoner says, and Boots sighs and jumps down again. Once the eidolon is in the tunnel, Sylla turns to the group. "As for the spiders, their webs burn well enough. It should be simple enough to clear the cave with fire."

[sblock=OOC]The only reason I wasn't advancing was because I wanted finances review. I'll advance her now then.

Sylla will cast Evo Surge, giving Boots four minutes of swim time. He'll take 10 on the Acrobatics check to jump down again. If he finds anything, Sylla will use Bond Senses to take a look around through his eyes. When the spell expires, she'll dismiss and resummon.

As far as spiders, Sylla's plan is:
1. Iago throws bombs at webs.
2. ????
3. Profit!
[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: None
Spells Remaining (1st): 3
Spells Remaining (2nd): 1

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Remove ads

Top