Surprise (-20 Init) the penalty that won’t go away
I like sending monsters in waves...
The new surprise (-20 initiative) mechanic seem a bit odd if you send in a second group of monsters. My point...
First Wave Initiative
Kobolds x5 (Init 19)
Halfling Rogue (Init 17)
Elite Kobold (Init 16)
Cleric of Pelor (Init 8)
Dwarf Fighter (Init -8, Surprised, Rolled 11)
Elf Wizard (Init -12, Surprised, Rolled 5)
After 2 rounds the Second Wave Attacks
Cave Rats x12 (Init 7)
In this case the rats slide in after the Cleric...
Now my question is: Why is the Fighter and Wizard still being punished for a bad Wisdom check?
I like sending monsters in waves...
The new surprise (-20 initiative) mechanic seem a bit odd if you send in a second group of monsters. My point...
First Wave Initiative
Kobolds x5 (Init 19)
Halfling Rogue (Init 17)
Elite Kobold (Init 16)
Cleric of Pelor (Init 8)
Dwarf Fighter (Init -8, Surprised, Rolled 11)
Elf Wizard (Init -12, Surprised, Rolled 5)
After 2 rounds the Second Wave Attacks
Cave Rats x12 (Init 7)
In this case the rats slide in after the Cleric...
Now my question is: Why is the Fighter and Wizard still being punished for a bad Wisdom check?