chriton227
Explorer
We had our first session of the DDN playtest on Monday. We had a full party of 5 PCs, we spotted and engaged kobolds outside the caves. Before we could eliminate them or move to block their path, a few ran inside to get reinforcements. We followed them in and we engaged the kobolds in the guard room (where the mage used burning hands), at which point some of the kobolds ran deeper to get reinforcements. Long story short, we ended up with 10-15 rats completely blocking our exit and every kobold in the entire complex coming after us. Thanks to the ability to move-attack-move, the kobolds were getting 6-8 attacks on the poor PC that was closest to them and the combat slowed to a crawl due to the raw number of enemies the GM was having to manage. The only way we escaped a TPK was that the GM was generous in allowing the thief to trigger the pit trap, dumping enough rats for us to have a way out, with every member of the party down to low single digit hit points and all of both clerics' healing used up.
Since DDN doesn't have opportunity attacks, short of running enough characters past the enemies to make a wall, is there any way to keep intelligent foes from running for reinforcements and bringing the whole neighborhood down on the PCs' heads? And if you do make a meat wall behind them, is there any way to keep the enemies from them swarming the squishy members of the party?
Since DDN doesn't have opportunity attacks, short of running enough characters past the enemies to make a wall, is there any way to keep intelligent foes from running for reinforcements and bringing the whole neighborhood down on the PCs' heads? And if you do make a meat wall behind them, is there any way to keep the enemies from them swarming the squishy members of the party?