Scribble
First Post
*sigh* Here we go again, with that same "squishy hit points" argument.
Fine, you want hit points to be abstract. Aces. The fact remains: no matter how you define hit points and damage, at the end of the day, the fighter doesn't even have to roll the dice to see if he manages to kill the big bad evil guy. It's like his action doesn't even matter...no matter what, he gets to win. Call it luck, call it damage, call it "sixth sense" or whatever you want, that is still what it boils down to.
And it's boring. (Or anti-climatic, at best.) They can do better.
So the answer would be for them to make it the Fighter does damage on a miss unless the target has fewer HPs then the total damage done.
But then why should the Wizard be allowed to kill someone even when they "miss" with a fireball? (The target saves.)
(How come no one ever called THAT boring?)
Should we do the same thing for the Wizard? The spell does half damage on a miss unless that amount of damage is more then the total remaining HPs of the opponent?