billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
pemerton said:Well I gave a suggestion upthread about how it might be done by tweaking the dying rules: there could be an optional rule that any killing strike requires a successful attack roll to be made - so Reaper couldn't kill, Magic Missile would require an attack roll to be made in this one special case, etc. A variant on this would be to allow a saving throw against any auto-damage that would kill.
I think this is a workable foundation.
I don't think it is. It strikes me as too fiddly. It also puts us in the position of damage that's not really damage, magic missiles or damaging attacks that behave in one way under certain circumstances but differently in others.