billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
pemerton said:Well I gave a suggestion upthread about how it might be done by tweaking the dying rules: there could be an optional rule that any killing strike requires a successful attack roll to be made - so Reaper couldn't kill, Magic Missile would require an attack roll to be made in this one special case, etc. A variant on this would be to allow a saving throw against any auto-damage that would kill.
I think this is a workable foundation.
I don't think it is. It strikes me as too fiddly. It also puts us in the position of damage that's not really damage, magic missiles or damaging attacks that behave in one way under certain circumstances but differently in others.
				
		
 Do you mean the "Herbalism" or "Healer's Touch" feat? Neither one impresses me that way. To me, Skill Focus, Toughness (not as much), Weapon Specialization, etc. the "small static bonuses" themselves, smack right into the whole "Bounded Accuracy" thing, which I vastly prefer. Personally, I don't care whether they are "traditional" or not. If they don't fit well, chuck 'em. Feats are not such a fundamental part of D&D that they absolutely need to be there in a form similar to how they started. I'd much rather see them as bigger or more interesting parts of the character than "+1 to X".