The Gorge overwhelm by the team try to get an open exit by attacking Vander, but the assassin is too nimble for him.
The second Gorge turns around as he see Mythra appears. Before he can react, an Owlbear appears in the way and he jump on him so he get his way to the wizard, but the owlbear stands his ground and avoid to get hit.
[SBLOCK=OOC]Two crappy roll...[/SBLOCK]
[SBLOCK=Mechanic]
Gorges 2:
Standard:
Bite vs AC on Vander (1d20+12=15, 3d6+10=19) Miss
Gorges 1:
Move: Shift to H19
Standard:
Bite vs AC on Owlbear (1d20+12=16, 3d6+8=17)
[/SBLOCK]
[SBLOCK=Map]
Map
Furniture are difficult movement.
Tree and Stone fire pit squares cannot be entered.
Well is difficult movement and if you don't jump or fly over it, you will fall into it
There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]
[SBLOCK=Stats]Bellegon: HP 13/55; THP 0; HS 4/7; AP 1;
Bloodied; Prone; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 6/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1
Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0
Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Gnoll Gorgers 1: HP -34/104; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -80/104; THP 0; AC 20; F 21; R 19; W 19;
Bloodied; Assassin Shroud 2[/SBLOCK]