Dannager
First Post
But we all were, once.
Considering my first ever PC died- last man standing in a long, standard dungeon crawl (and still low-level)- I have to say that I'm with TrippyHippy- my view of what is "unsatisfying" or "flawed" clearly differs from pemerton's & Dannager's. Having experienced what I expererienced, I can say that the old style design can definitely deliver a satisfying play experience, "will" and "flawed" assumes something that is simply not true- that we all interact with the rules in the same emotional way.
What I am advocating is that you do more harm to the game by making 1st-level characters fragile than you do good. Yes, you enjoyed your first D&D experience despite the loss of your PC (or perhaps because of it, for reasons unknown), but you probably would have enjoyed it if you hadn't died, too. The fact of the matter is that there's a pretty good chance that a brand new player enjoying D&D for the first time is more likely to have his experienced soured by losing his first character at the very beginning of the game than he is to have his experience soured by having his character live to hit 2nd level. That's what this boils down to. If you want fragile 1st-level characters as an option, that's certainly something you could advocate. But as the default, it's an idea that would do more harm than good.