I am beginning to think that the whole problem is the Armor restrictions to dexterity to armor class. At some point in 3E there was a decision made to make shields and armor less effective. They did this by capping the dexterity bonus to armor class (for armor) and limiting the number of opponents that can be affected by a shield. This did two things. One, it complicated combat for not really a whole lot of reward. Two, it strengthened every class that does not use armor for defense.
But, at the same time they removed scaling from attributes like dexterity and constitution. In 1E/2E, the AC defense due to high dexterity stopped increasing aftyer 18 (at -4) until 21 (-5) and 24 (-6) with 25 being an absolute cap on a score.
This made dexterity (which could increase to very high values even in regular play -- 15 base + 5 levels + 5 tome + 6 item +2 race= 33 being perfectly possible) a better defense than armor.
But this was a bad solution to the problem. First, it overcomplicated things (when simple was better). Second, most of the extreme AC issues were caused by +5 shields stacking with +5 armor. Remove that and a lot of the issues vanish as well.
So I think the thing that I am the most reactive to are the unnecessary dexterity caps on armor. Most of the issues would naturally vanish if you removed that (not easy to defend) construct. Even the low AC values in the playtest would work fine.
But, at the same time they removed scaling from attributes like dexterity and constitution. In 1E/2E, the AC defense due to high dexterity stopped increasing aftyer 18 (at -4) until 21 (-5) and 24 (-6) with 25 being an absolute cap on a score.
This made dexterity (which could increase to very high values even in regular play -- 15 base + 5 levels + 5 tome + 6 item +2 race= 33 being perfectly possible) a better defense than armor.
But this was a bad solution to the problem. First, it overcomplicated things (when simple was better). Second, most of the extreme AC issues were caused by +5 shields stacking with +5 armor. Remove that and a lot of the issues vanish as well.
So I think the thing that I am the most reactive to are the unnecessary dexterity caps on armor. Most of the issues would naturally vanish if you removed that (not easy to defend) construct. Even the low AC values in the playtest would work fine.