Leif
Adventurer
Moooo!i'd like to point out that our characters are pretty beefy.....
Moooo!i'd like to point out that our characters are pretty beefy.....
I don't like for my players to know how every encounter is going to play out before they actually start the fight. There's not even a chance for any surprise there. Where's the fun in that?
Gee, ya think? Maybe you'll have to figure it out after the first round or two of each encounter, but would that really be so bad? We're not bound to keep the individual monsters at the power levels given in the adventure, either. Nor are we bound to run every encounter given in the adventure. In fact, we've already modified the first encounter.
Sariel still has her girlish figure, thank you very much ...I'd like to point out that our characters are pretty beefy
A level 13 monster that does an average of 9-11 hp of damage is not really a challenge for a Paragon Level character, especially when the moster would be lucky to live through 3 rounds!Hill Giant (Monster Manual) - Level 13 Brute - Greatclub +15 vs AC; 1d10+5 damage.
Hill Giant (Monster Vault) - Level 13 Brute - Greatclub +18 vs AC; 3d10+11 damage.
Huge difference.
Yeah, that's what I wanted to understand. Is everything run right out of the book (and probably very easy) or would some modifications would be made. Sounds like the latter, which is better IMO.
I'd like to point out that our characters are pretty beefy and we probably shouldn't worry about how tough the enemies are. My humble opinion.
Oh, if that's the only problem, we can make a special effort to ensure that it's not too easy! TPK may be a concern, however...Ah, now I think I understand the misunderstanding.
I tend to favor the gamist side of RPGs. I build characters that are fairly well optimized for the game system and I enjoy adventures that challenge those characters.
My concern was not that the adventure would be too hard, but being an older adventure, that it might be too easy.
Heise still has HIS girlish figure as well.Sariel still has her girlish figure, thank you very much ...
And I just realized Sariel has no combat healing powers beyond Inspiring Word. Though she can do Inspiring Word three times per encounter and give out a lot of temp HPs...Oh, if that's the only problem, we can make a special effort to ensure that it's not too easy! TPK may be a concern, however...
And I just realized Sariel has no combat healing powers beyond Inspiring Word. Though she can do Inspiring Word three times per encounter and give out a lot of temp HPs...
Well, each inspiring word is surge value + 3d6 + 5 and you'll get 13 temp HPs any time you use an action point...I sure hope we have some healing beyond that...