Mishihari Lord
First Post
Limiting spells to X number before a short rest can work.
My preferred solution is that a week (or a month) of downtime is required to recover spells. This usually means that the mage has to ration his spells over the adventure. A week of downtime during an adventure is rarely practical. It doesn't interfere with usage from one adventure to the next either. It's easy to handwave that at least a week has passed during downtime. This also helps to equalize power between casters and others without totally nerfing the casters.
Another solution I like is that each successive cast is weaker or harder to do until a reset period passes. (Probably a long rest) This provides a motive for not nuking now because you might really need it later.
My preferred solution is that a week (or a month) of downtime is required to recover spells. This usually means that the mage has to ration his spells over the adventure. A week of downtime during an adventure is rarely practical. It doesn't interfere with usage from one adventure to the next either. It's easy to handwave that at least a week has passed during downtime. This also helps to equalize power between casters and others without totally nerfing the casters.
Another solution I like is that each successive cast is weaker or harder to do until a reset period passes. (Probably a long rest) This provides a motive for not nuking now because you might really need it later.
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