Experience with the playtest characters? The Fighter can be pretty superfluous in that group, which doesn't suggest that the class is going to be particularly necessary.
Yeah, the playtest fighter is outshone pretty hard, I'll grant you that.
Experience with the playtest characters? The Fighter can be pretty superfluous in that group, which doesn't suggest that the class is going to be particularly necessary.
Yeah, the playtest fighter is outshone pretty hard, I'll grant you that.
And yet, you believe they will get class "balance" right featuring Vancian casting.
I have to admire your outright positive way in which you believe in WotCs ability to finetune things. I simply have to.
I have no problem accepting that the Fighter and the Rogue are dependent on the Cleric and Wizard. I have no problem accepting that the Wizard (and Cleric) have weaknesses that can be mitigated by bringing another character.I am also baffled by this. Also, the wizard may be versatile but is squishy, and can easily die if no fighters are engaging opponents at the forefront. The wizard is dependent on others' defensive and attritional capabilities.
Also, at least in this thread, I feel alienated from the concern about rules that allow "outclassing" or "stepping on each other's toes". This implies that you're upset with your fellow player/PC because they do something that you should be in charge of. I think that's the opposite of interdependency, in which you're watcing each others' backs. It may be a subtle difference but an important one.
In one case, it's a superhero team of alpha males/females teamed together for the sake of convenience and beating the odds. In the other, heroes are humanly imperfectly incomplete parts that complement each other to make an awesome fighting/exploring/socializing machine.
Interesting. Is that true for 3E or 2E or 4E, and at what levels? I'm not sure what scope various people are talking about. I haven't been in one like that, as there were always players who wanted to be fighters and rogues and (to a lesser extent) paladins, bards, etc.The problem is that the superhero team of alpha males/females (to use your terminology), is Wizard/Wizard/Cleric/Druid.
Interesting. Is that true for 3E or 2E or 4E, and at what levels? I'm not sure what scope various people are talking about. I haven't been in one like that, as there were always players who wanted to be fighters and rogues and (to a lesser extent) paladins, bards, etc.
So how common are 'superhero' teams like Wizard/Wizard/Cleric/Druid? How relevant would that problem be in D&D Next? Should adventure modules be designed with a certain party makeup in mind? What if the team is Fighter/Fighter/Fighter/Rogue -- what onus do the players take on to mitigate dependency on non-existent spellcasters? What if the party is Wizard/Wizard/Cleric/Druid -- what onus does the DM take on to challenge this party or necessitate a fighter?
I remain completely baffled by many peoples' complete inability/refusal to so much as contemplate the possibility of DnD Next's Wizard's offense and defense being outclassed by DnD Next's Fighter/Barbarian's offense and defense. Can someone explain why normally reasonable posters like Hussar fall into this trap?
Yes. People have experience in 3e that suggests otherwise. Any vaguely competently made 3e Cleric or Wizard (or Druid, or Sorcerer etc...) would outclass a Fighter. But that wasn't the case in 1e/2e. Why do you insist on assuming that if DnD Next's Fighter is non-Vancian, then we must have a return to 3e's (as opposed to 1e's) power structure? Even if you simply refuse to consider that 3e's power structure may not accurately represent that of the previous editions, why do you still simply refuse to consider that the power structure could be changed? It certainly is possible. After all, we could simply remove all combat spells from the spell lists. I wouldn't suggest such an extreme measure, but it shows that something is possible.
So what happens when you get a bunch of guys together and they say "Fighters are cool. Let's all be Fighters?"
And it's not just wizards. It's a large cross-section of high-level monsters such as dragons and outsiders.
If you want to say that PCs should need each other, that's fine...but then we go back to the "well, we need a healer. Someone's got to play a cleric." Or, for your example in the other thread:
"The sorrowsworn are just going to drop giant rocks on us, we need a wizard to cast fly."