You are sticking your head in the sand.
Magic spells, since they are magic and have no analog in our world, are defined as being daily. The wizard knows the names of his spells and he knows they are no longer available once used. That is something the character knows. That's a big difference from the fighters.
You are drawing ridiculous distinctions. I gave you good answers for each of your examples and you stuck your head in the sand. Abstractions of real things in the game are fine. Hit points abstract general health and that is part of your character. Fighter dailies have NO ANALOG with reality. They are plot couponish all the way. And that is the problem. A lot of us do not like plot couponish stuff.
Again, the distinctions you make are arbitrary. The Fighter may only have strength/stamina once per "scene" to make that big whirlwind attack. It may not only be tiring, but after seeing it, even a semi-skilled adversary won't let him complete it again. Or it may leave him open to counter attack that he knows he can't take more than once. Or to make a specific attack work like he wants it he needs to complete a move where his sword is high and right and the enemy has its weight shifted back and on its left foot with its defenses also high and (to "your") right.
It's not any different than sports from that standpoint. Look at football. Quarterbacks don't just heave the ball deep every play and get touchdowns, they have to read the receiver and the coverage and anticipate properly.
The QB steps behind center, calling out the signals. He sees the corner taking an inside position on the Z receiver, he could be in a position to blitz, or he could just be lining up on an inside position trying to take away a crossing route. Will he come up and "jam" the receiver at the line, play close, or drop back, yielding a very short completion zone? Where's the Safety lining up? Is he over-the-top, close, wide or tight? Will the receiver adjust his route the same way the QB anticipates he will?
The ball snaps, the Z receiver runs up 5 yards, fakes in, breaks out two steps with the corner biting inside. The Tight End from the other side of the formation gets a (relatively) clean release and slants towards the Safety and the QB pump fakes a pass to the TE, drawing the Safety over and in as the receiver breaks back up the field and deep with the corner still trying to recover from biting on the double move. With no Safety over-the-top the QB can then launch it deep and if he hits the receiver (and the receiver catches it) Touchdown!
The thing is, they look for this play often, but only rarely does the opening to actually execute it properly exist. In this example, if the corner doesn't bite, he's still in tight coverage and the receiver isn't open. If teh corner drops back, teh receiver can break off his route and instead of breaking back up the field, he continues out for a short gain. If he bites and the Safety is over-the-top and picks up the receiver, the receiver then isn't open either.
The QB could still choose to throw it deep every play, but the results are likely to be less than satisfactory. The same thing with the Fighter, the reverse spin, down cut, knee sweep with the push high will only work when he gets that specific opening so he only every tries it then. Were he to try it without those specific conditions the enemy either just rips his back apart or steps back and lets teh fighter over-balance and mauls him. If you've ever done martial arts or stage combat with any real degree of proficiency you'll understand this.