That depends on how "belief" is paraphrased, so can/did you come to a conclusion without making a "fallacy fallacy" (argumentum ad logicam)?Except that "belief" IS demonstrably a fallacy.![]()

That depends on how "belief" is paraphrased, so can/did you come to a conclusion without making a "fallacy fallacy" (argumentum ad logicam)?Except that "belief" IS demonstrably a fallacy.![]()
Emerikol, have you read Justin Alexander's essay on dissociated mechanics? Because that's what you're describing to a "T."
The in-game description of encounter and daily powers doesn't actually require necessarily something as contrived of "my sword-swinging left-upright-down-combo muscle is strained) to become "immersive". You just have to assume that as long as a Fighter has an Encounter or Daily power available, he knows he can perform the maneuver, reading the situation at hand. Once he has expended it, he doesn't see the right opportunity for his maneuver anymore. He may ascribe this to his opponent's being on to him, or to himself being a little tired - but he's definitely of what he can and cannot do, and a large part of it is due to situational aspects that are never described mechanically anyway. D&D has never tried to describe people's individual balance, where they were pointing their swords, or how they execute defensive movements, but all that would affect what kind of maneuvers and techniques can work in any given situation.
Where are the restrictions on a DM in a balanced game? The DM can do whatever the hell he likes.
Then, of course, you get the question of, "Why can I do something awesome exactly 5 times a day, every day? But I can never do 6"?That's been brought up before and there are simply a lot of people for whom that doesn't conceptually work. After all, if he can force the situation once against one opponent, why can't he force it against another opponent who couldn't be on to him? But all it would take is a relatively small amount of rejiggering for dailies to work much better.
Instead of having x daily powers, have x number of high result tokens in a daily refreshed pool. Then allow the PC to use any daily power he has as he has a token to spend on it. Then he gets to force that maneuver with his superior arms skill whenever he wants it until he really is too tired to do so again. It's very easy, but because I suspect that there was a plan to stick to the AEDU structure for all classes in 4e (non-essentials), WotC would have been unwilling to implement it even in the face of opposition to martial dailies.
Emerikol, have you read Justin Alexander's essay on dissociated mechanics? Because that's what you're describing to a "T."
I agree with you that the adventure design advice in the 4e DMG is worthless. I don't think it's radically different from that in 3E, which also seems to support a very high degree of adventure path play (especially looking at Paizo's business model). The last really good scenario design advice I can think of from a D&D book is in Moldvay Basic.
But I don't think the adventure design advice exhausts the 4e DMG. And the whole thing is not entirely coherent. Other parts of the game - eg player designed quests, and the commentary on story elements in Worlds & Monsters - point in a different direction.
And as far as I can tell, there are other posters on this board who have stumbled, independently of me (and vice versa, with one exception) on more-or-less the same way of running 4e: @AbdulAlhazred , @ca pmbell, @Manbearcat , @Neonchameleon , and (before he drifted 4e into his current hack) @LostSoul (who is the exception noted above - my approach to 4e was heavily influenced by his actual play posts from back in the early months of 4e).
It's hard to tell exactly what Chris Perkins does in his games, given that his play reports are written up and edited for publication on a commercial website, but he also seems to be running something more than a bloodless adventure path.
I guess what I'm saying is that I don't think I'm as deviant as you think.
One man's dissociated mechanics is another man's opportunity to flavour abilities as he likes