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D&D 5E With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

Emerikol

Adventurer
But 'fatigue' for heroes who can do super-human things is a lot less real. And, of course, there are any number of explanations that might be satisfying to one player or another.

So, what you're really saying is that, for you, magic can be made associative because any explanation is OK, but, for you, martial is dissassociative if /you/ can't or won't come up with an explanation that you find associative.

That's fine, for you, but nothing to build a system around.

Well you can't come up with a real reason as to why a martial character can only do something once a day without resorting to magic.

Go ahead. If you give us another 4e designed game you'll get the same result you got with 4e. A ton of people will reject it.
 

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Emerikol

Adventurer
Try persistent and ongoing for the entire lifespan of 4e starting with the incoherent notion of disassociated mechanics, and the problems with the "tyrrany of fun" (or possibly before that) and many outright lies - and continuing through to the current day with people still trying to define 4e as Not D&D and Not an RPG, and trying to salt the earth and have no traces of 4e in D&D Next.
There is a big difference between Not D&D and Not an RPG. Fate is not D&D. That doesn't reveal my opinion of Fate. Even if WOTC put the D&D name on Fate, it would still be rational to say it's not D&D. It's not the D&D of the past thirty years. If you can't comprehend what people mean then please let this be your explanation. No one is saying D&D is not on the cover. They are saying that it departs so far from D&D that it's a different game. I don't believe Gygax would have sued a company that made 4e in 1974. He would have saw it as a different roleplaying game. Thats the point trying to be made.

Welcome to ENWorld! At one point on the front page of the D&D Next we had seven separate threads about how this or that aspect of 4E should not be included in D&D Next. So far as I can tell the ENWorld rules allow anything but attacking the character of other posters, threats, and one or two other things. As far as 4e is concerned, I consider this an actively hostile environment - and this forum in specific has regular gravedancing on 4e. Which means I'm crankier than I am on e.g. RPG.net because there the mods step in to actually deal with the edition wars and say what's acceptable.

I think enworld's policy is good. I think WOTC boards are far too moderated. I don't see an issue with attack on an edition as long as you don't make it personal against the players. I think to be useful you have to be specific about what you don't like and not just say it's terrible. But hey I can skip those posts as useless without much bother. Same for comments about 3e or Pathfinder or any other game for that matter. I'm for freedom of speech. (and I realize enworld has the right to do anything not saying that. I'm just for allowing people more freedom thats all.)

4e was universally panned by a large group of people (far larger than any other edition in my opinion) because it was different. Other people loved it because it was different. My issue to some degree is that those people who loved it had to be pretty dissatisfied with previous editions of D&D up to that point. 4e bought into all kinds of design principles that were new to D&D. We can argue all day about whether those principles are good or bad. I'd say bad but some of you would say good. Nothing wrong with different strokes for different folks. But if you don't understand why people got upset when a beloved game of thirty years veered design-wise in a totally new direction, then I think your sticking your head in the sand.
 

pemerton

Legend
No one is saying D&D is not on the cover. They are saying that it departs so far from D&D that it's a different game.

<snip>

4e was universally panned by a large group of people (far larger than any other edition in my opinion) because it was different. Other people loved it because it was different. My issue to some degree is that those people who loved it had to be pretty dissatisfied with previous editions of D&D up to that point.
Who gets to define D&D?

In the 20-odd years that I GMed Rolemaster, I used two D&D campaign settings - Greyhawk and Kara-Tur - and numerous D&D modules - Emirates of Ylaruam, Descent into the Depths of the Earth, the Slavers, Tomb of Horrors, Bastion of Broken Souls, mutiple 2nd-ed Greyhawk modules, multiple 1st-ed and 2nd-ed Oriental Adventures modules, plus any number of D&D vignettes from various sources (like the single-card scenarios in the Greyhawk City boxed set, and Tales from the Infinte Staircase). I also converted any number of monsters from the AD&D and 3E Monster Manuals to Rolemaster, and used Deities & Demigods and Manuals of the Planes from multiple editions to help build my pantheons and cosmologies.

So by your count I was dissatisfied with D&D - because I GMed it barely at all for 20 years. But I think of myself as someone who loves D&D - look at all the D&D story elements I've been using for 20 years! It was just that the D&D mechanics could never deliver me the promise of those story elements - until 4e.

I don't see that you have any greater claim on what D&D is, and might or should be, than I do.

These mechanics impede my immersion and so it feels like a tactical skirmish
No, not in my game

Are those mutually exclusive statements? I don't think so, but this thread hardly managed to get around to discussing that, being so caught up in other wrangles.
I agree that they're not mutually exclusive.

Like your shirt example: "I don't like this shirt and it makes me feel ugly" is consistent with "I love it, and would wear it every day if I could" - provided they're uttered by different people.

But if, once I put on the shirt that I love, someone starts berating me about how ugly it is, and that they could never imagine even thinking of wearing it, how am I expected to take that?

Claims of what 'ought to be' need to be sussed for its actual intent, I think
Maybe.

But the intent of some posts strike me as pretty unambiguous. They're more-or-less stating that, because I like 4e, my view as to what D&D might or should be doesn't count.
 
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Crazy Jerome

First Post
Here's the thing. I think this thread now has several people self-congratulating each other, lots of smug "I wish you could XP you", that kind of thing. This isn't a proper debate; I think it's a popularity contest over who can argue the longest about their subjective preferences over another. Therefore, no point.

It's impossible to have a "proper debate" over a rant posing as a theory (or a theory with the gloss of a rant, if you are on the other side). All you can have is people trying to say the thing is a theory and other people showing that it is nothing but a rant. This necessarly gets into some fine distinctions, many of them merely semantic. Especially since the participants don't even have a common definition of "roleplaying"--and cannot, because the definition of roleplaying is part of what is being argued over.

If you want a proper debate, I suggest starting a new topic, with whatever particularly useful, debatable point you wish to discuss, and see how that goes. It will probably devolve into the same old argument before it is done, but if you focus on something in particular, it might have some good discussion for a few dozen posts. (Or it might get about 20 replies with everyone more or less in agreement, and then fall out of discusssion because there is nothing left to talk about. Contentious topics stay at the top for a reason. :D)

I think if you continue to hang around here, you will find that the tone of replies are set by the subject matter.
 

Well you can't come up with a real reason as to why a martial character can only do something once a day without resorting to magic.

I await the explanation of the 1hp character being as capable offensively as the one on full HP. D&D is not and has never been a process sim although 3.X sometimes tried.

There is a big difference between Not D&D and Not an RPG.

Both get routinely claimed. Both are both wrong and an attempt to marginalise 4e players and shut down debate. Both should be moddable offences in my view - both incorrect and harmful to discourse.

It's not the D&D of the past thirty years.

What "D&D of the past thirty years". 3.0 turned its back on many of the fundamental design principles of D&D. It tried to turn it from an outcomes based game into a process sim, and tried to turn it from a class based system into a point buy system. For that matter, 2e turned its back on the game 1e was intended to be. 1e was about dungeon crawling. 2e was about high fantasy.

You IIRC tried to list twenty ways that 4e was not historic D&D. And it turned out that you were plainly and simply wrong in over half of them. And 4e was closer to oD&D in intent and methodology than 3.0 was - that was your own list of ways 4e had changed things. 4e changed things away from 3e in a lot of cases - a lot of those were reversions.

If you can't comprehend what people mean then please let this be your explanation. No one is saying D&D is not on the cover. They are saying that it departs so far from D&D that it's a different game. I don't believe Gygax would have sued a company that made 4e in 1974. He would have saw it as a different roleplaying game. Thats the point trying to be made.

And I believe he would have been much, much happier playing it than he would be about 3.0 which kept the forms but missed the intent. He didn't say much about 3e but what he did was condemning it.

I think enworld's policy is good. I think WOTC boards are far too moderated. I don't see an issue with attack on an edition as long as you don't make it personal against the players.

4e is not D&D = You should not be in this conversation.
4e is not an RPG = You are too stupid to know what an RPG is so you play 4e and call it an RPG.

You'll note that I single out those two mendacious attacks rather than say any criticism of 4e should be banned. Those two are both wrong, insulting, and automatically degrade conversation wherever they are used. This doesn't mean I think you should be baned from saying 4e combat takes too long, 4e PCs have too many hit points, you find powers mess up your immersion (I find a lack of options for martial characters seriously messes up mine).

4e bought into all kinds of design principles that were new to D&D.

4e bought into precisely one design principle that was new to D&D - a unified powers structure. Balance? Gygax aimed explicitely for balance and tweaked D&D and AD&D many times for it. Outcomes based? Yup. D&D is rooted in tabletop wargaming - which by necessity is outcomes based and not process sim.

But if you don't understand why people got upset when a beloved game of thirty years veered design-wise in a totally new direction, then I think your sticking your head in the sand.

And if you are going to make up things about the design principles of D&D and claiming it to be a process-sim for 30 years then I'm not going to take your complaints seriously.

What basically happened was that 3.0 was D&D redesigned by people like Monte Cook who fundamentally didn't get Gary Gygax's D&D. And really didn't get why many of the design decisions had been made. (I don't think mid-2e TSR got it either). This more or less meant that there were two groups of people for 3.X. Those who approached it the way they had 2e and just thought the maths had been tweakedn and cleaned up, and those who took it on its own terms.

You are one of the 2e players. For you 3.X works because you play it as if it was 2e. And if you aren't going to stress the system at all then it works. Just about.

Take 3.X on its own merits, and wizards rule the world. The game is a perverse gonzo construction in which casters rule and fighters drool (sometimes literally). The nature of classes and of saving throws has changed almost beyond recognition. And as for hp, Save or Suck. The fighter always had problems bringing more to the party than a cleric did - now he fails utterly. Hit points are now an unlimited resource - see the Wand of Cure Light Wounds.

4e on the other hand saw this mess and went back to basics. It started out the way Gygax did, looking to surrounding hobbies for inspiration rather than simply looking back into itself and chasing its own tail. It then focussed on providing the best possible experience for one strand of the D&D hobby it possibly could (the one traceable back to Dragonlance and 2e not to Gygax's table) - that of being mighty heroes. It accepted many of the design principles Gygax had such as balance and effective power limits, while changing the forms. Which was the opposite to the 3e approach of just leaving something like the outer shell.
 

Crazy Jerome

First Post
But the intent of some posts strike me as pretty unambiguous. They're more-or-less stating that, because I like 4e, my view as to what D&D might or should be doesn't count.

Yes. Also, those statements are based on a biased, anecdotal history of what D&D is--not consistent with the debates in the letters of Dragon magazine, and implied by various competing articles and even house rules--not to mention the personal history of others.

It's not an accident that some of these same people, at the launch of 4E, kept trying to say things like, "If you'd be around at the beginning, you'd know why 4E isn't acceptable." Then they had to drop that line of attack when it became apparent that a bunch of us were around at or near the beginning (at least after the mimeographed original), but nevertheless saw good things in 4E that the early D&D had suggested but largely failed to deliver. That initial line shows an overly narrow view of what D&D, in fact, was in its early days.

Though, I still say at least a quarter of the screaming about 4E is really about WotC business practices and the OGL, rather than anything about 4E in particular. This gets magnified on message boards, because particular oxen were gored. Some people like Macs because they like Macs. Some people like Apple because they are poking Microsoft in the eye. Same principle.
 

D'karr

Adventurer
Too many times we don't have to "suss out the intent" at all.

The intent is pretty obviously stated. "What group X is playing is NOT D&D and should not see the light of day in DDN", "Y is just a boardgame", "Z is not an RPG", and countless other falsehoods need to be removed from the conversation, if there is to be any conversation at all.

It gets increasingly annoying, and tiring to see the same falsehoods spread, even if it's not by the same people. Sometimes people are just repeating the same lines because they read them somewhere (like the JA blog). The person might not be an "edition warrior", but they are doing the "edition warrior's work" by continuing to spread the falsehood.

I'm not saying in any way that the conversation with you has been in that manner. I'm saying that the patience of those of us that have had to work hard at exposing the "lie" has worn thin to the falsehoods being spread, by anyone.
 


Too many times we don't have to "suss out the intent" at all.

The intent is pretty obviously stated. "What group X is playing is NOT D&D and should not see the light of day in DDN", "Y is just a boardgame", "Z is not an RPG", and countless other falsehoods need to be removed from the conversation, if there is to be any conversation at all.

This. And every time I see them on enworld I therefore turn the conversation to working out what the acceptable rules of conversation are. It's obnoxious, I know. But nothing like as obnoxious as the ongoing attempt to remove the 4e fanbase from the conversation. I want to be able to have a conversation, not to end one.

I'm not saying in any way that the conversation with you has been in that manner. I'm saying that the patience of those of us that have had to work hard at exposing the "lie" has worn thin to the falsehoods being spread, by anyone.

This. A thousand times this. And this was also related to my comment about moderation earlier. In RPG.net, you're allowed to criticise 4e all you want - but not to call it not D&D or not an RPG. The first can lead to dialogue whereas the second is an attempt to shut it down.
 

Underman

First Post
It's impossible to have a "proper debate" over a rant posing as a theory (or a theory with the gloss of a rant, if you are on the other side).
I didn't realize the OP was about the rant. I didn't realize the author was so awful that it was some sort of D&D version of Mein Kampf. I was trying very hard to drag this obstinate conversation back to something meaningful related to the OP, but no, it seems the Mein Kampf has claimed this thread.
If you want a proper debate, I suggest starting a new topic, with whatever particularly useful, debatable point you wish to discuss, and see how that goes
I have a better idea, I'll just drop out on the note of Godwin's Law and people being stuck in the past. Over and out.
 

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