Hussar
Legend
Lanefan and Emerikol - I could get behind that DMG. I think that a DMG, at least the opening one (and presumably there is space for later DMG's - I don't think that's a necessarily bad idea), needs to spend the vast majority of its time trying to teach people how to run a game in a manner that makes it as much fun for everyone at the table as possible.
Stuff like world building is important, yes, I agree, but, perhaps could be shunted into its own book as was mentioned. Stuff like how to deal with problems, how to deal with scheduling, how to deal with mundane, every day sort of things that happen any time you get a group of people into a hobby that is meant to happen fairly regularly is crucial in the first DMG.
I know a lot of it will be rehash for people who have been gaming for a while. I accept that. I even accept the idea that maybe I won't even really need the first DMG - it might not really be for me, mostly because it should be (IMO) chock a block full of stuff that I've already seen elsewhere.
But, what I don't think the new DMG can do is simply presume that everyone who sits down to play D&D knows how to run a game.
Stuff like world building is important, yes, I agree, but, perhaps could be shunted into its own book as was mentioned. Stuff like how to deal with problems, how to deal with scheduling, how to deal with mundane, every day sort of things that happen any time you get a group of people into a hobby that is meant to happen fairly regularly is crucial in the first DMG.
I know a lot of it will be rehash for people who have been gaming for a while. I accept that. I even accept the idea that maybe I won't even really need the first DMG - it might not really be for me, mostly because it should be (IMO) chock a block full of stuff that I've already seen elsewhere.
But, what I don't think the new DMG can do is simply presume that everyone who sits down to play D&D knows how to run a game.