Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?

IronWolf

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Jan van Leyden has already put his word in, and I agree with him for the most part. I'll add my two copper anyways!

I've been contemplating getting this game. How hard is it to implement the spell rolls? Do you always need the book open to consult the spell charts? How much does the DM need to be involved in resolving the casting of a spell?

The spell rolls are pretty easy really. The characters don't have that many spells, so they really only need to be concerned with their spells. These can be printed (if you have the PDF, though some are printing from the beta rules which are still out there for download).

You do typically need to consult the table for the spell roll, but it really isn't cumbersome. Even my players that don't have their spells printed note the page number in the book for easy reference.

There can be some GM involvement, but not too much and not what I would say often. The game leaves a lot of discretion to the GM, so making quick decisions on an effect and moving on works well for me. I tend to favor the player.

Stormonu said:
Are there paladins, rangers, druids and whatnot in the game?

Nope, no paladins, rangers or druids. There are some folks brainstorming some for the Crawl! Fanzine, but there not any in the official rulebook. The character class analysis I did covers each of the official classes.

Stormonu said:
How well does it mesh with using 1E/2E/3E/DCC/BECM modules?
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I've been using mods designed for DCC RPG so far. I am toying with the idea of trying out some older mods from the 1e/2e days, but have not done so. For the most part I think the older stuff will convert relatively easily and on the fly - save for reducing the amount of magic items. But I have not actually run one yet to verify how easily or well they will run in DCC RPG.
 

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Stormonu

Legend
'Nother spell question - how do GM-run NPCS handle spellcasting? Is it the same rolls and chart consultation as players or is there an abbreviated table/different mechanic?
 

Scribble

First Post
'Nother spell question - how do GM-run NPCS handle spellcasting? Is it the same rolls and chart consultation as players or is there an abbreviated table/different mechanic?

Monsters play by different rules. They kind of just do what you need/want them to do.
 


Harley Stroh

First Post

frankthedm

First Post
For those who know the system, how does magical healing operate? Last time I looked at the system, the healing the cleric was doing didn't remind me much the literature that the authors claimed inspired the game.
 

For those who know the system, how does magical healing operate? Last time I looked at the system, the healing the cleric was doing didn't remind me much the literature that the authors claimed inspired the game.

Clerics can lay on hands (more difficult for those of different alignments). Spells can also provide different healing options. A low enough failure can result in disfavor with the cleric's god. A sacrifice of valuables important to the deity can remove disfavor.
 

Harley Stroh

First Post
Last edited:

darjr

I crit!
Thanks for showing up with the family (Darik rocked, especially when roleplaying two opposing PCs).

And thanks, too, for running the Sun AM slot!

//H

That was so much fun! I wish I was able to see the bloody end of the other survivors of the first game.

It was my pleasure to run, It means I get every turn :)
 

Crothian

First Post
Off all the new old school games I'm most pleased with DCC so far. It has a lot of good assumptions in it that I like such as magic being less mundane and more random. I like the built in zero level. It is the only of these games that I've been tempted to want to try.
 

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