I'm not thrilled with skill dice.
I, otoh, like skill dice. For one, it creates a bell curve in skill checks. At 1st-level, a skilled character has an average roll of 13 (10.5 + 2.5) that can come up with 4 variations (9 + 4, 10 + 3, 11 + 2 and 12 + 1), with extreme results occurring much less often. In fact, the larger the skill die, the more likely an average roll will be, and that average increases slowly.
And second, the skill die gives you something to spend in order to get special effects on non-combat tests.
Well, a trapezoidal* distribution, it's only two dice. Also the variance of the result increases as the size of the die increases. I will agree it gives you something to spend on skill tricks, though I'm not sure it's well used that way - a low-level character wants to use tricks (only loses 1d4) whereas a high-level character doesn't (loses 1d12) - that depends on the trick structure though.
Well, a trapezoidal* distribution, it's only two dice. Also the variance of the result increases as the size of the die increases. I will agree it gives you something to spend on skill tricks, though I'm not sure it's well used that way - a low-level character wants to use tricks (only loses 1d4) whereas a high-level character doesn't (loses 1d12) - that depends on the trick structure though.
*edit
I was gonna call it "trapezoidal"...
There is the option, at higher levels, of "deflating" a skill die in exchange for tricks, instead of the Yoda binary of "die or die not".
Why are they talking about these goals when they have released 4 playtest packages. Shouldn't this have been in January 2012?
Also, what is it we are testing? Is it an 'advanced' version, meaning that the core will be even more crippled than what we have right now?
I'm concerned.
Why are they talking about these goals when they have released 4 playtest packages. Shouldn't this have been in January 2012?
Also, what is it we are testing? Is it an 'advanced' version, meaning that the core will be even more crippled than what we have right now?
I'm concerned.
Seriously?Why are they talking about these goals when they have released 4 playtest packages. Shouldn't this have been in January 2012?
Also, what is it we are testing? Is it an 'advanced' version, meaning that the core will be even more crippled than what we have right now?
I'm concerned.