Jester David
Hero
Designing a 5e Warlord
Pick two (and only two) from the below list:
a) tactical powers (granting movement, attacks, and damage bonuses)
b) choices of action (not spamming a basic attack)
c) healing (a daily resource 1/day at low levels)
d) inspirational powers (extra damage, advantage)
5e classes start with very few options. There's little front-loading going on (as overcompensation reaction from the choice paralysis of 4e) and they're slow to get more options. Martial classes in particular get few powers in total.
A warlord, based around the design of the fighter and rogue, would only get a couple maneuvers at low levels. There's fewer choices because you can do the same thing again and again for the entire day.
Option "a" are the powers unique to the warlord. Only the warlord can use those powers, while "d" overlaps with the bard. An inspiring warlord is very similar to a militaristic bard (bard with a knight or soldier background).
If you add healing, than means halving the maneuvers of the character, so you lack "b". Even if you pair "a" with "c" to get a class that can do some uniquely warlordy actions and powers, it won't have many actions or options: a basic attack or the ability to grant an ally an attack OR a basic attack and the ability to grant an ally movement. Plus the heal.
Pick two (and only two) from the below list:
a) tactical powers (granting movement, attacks, and damage bonuses)
b) choices of action (not spamming a basic attack)
c) healing (a daily resource 1/day at low levels)
d) inspirational powers (extra damage, advantage)
5e classes start with very few options. There's little front-loading going on (as overcompensation reaction from the choice paralysis of 4e) and they're slow to get more options. Martial classes in particular get few powers in total.
A warlord, based around the design of the fighter and rogue, would only get a couple maneuvers at low levels. There's fewer choices because you can do the same thing again and again for the entire day.
Option "a" are the powers unique to the warlord. Only the warlord can use those powers, while "d" overlaps with the bard. An inspiring warlord is very similar to a militaristic bard (bard with a knight or soldier background).
If you add healing, than means halving the maneuvers of the character, so you lack "b". Even if you pair "a" with "c" to get a class that can do some uniquely warlordy actions and powers, it won't have many actions or options: a basic attack or the ability to grant an ally an attack OR a basic attack and the ability to grant an ally movement. Plus the heal.