D&D 5E D&DN going down the wrong path for everyone.

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My response? "OK. Makes sense."

While I think we can all agree that this makes sense, I'd be curious to see the reactions from fans of the game if it were PF-isms that we were discussing, dissecting, bashing, and asking proponents to justify for inclusion in the game going forward.

I think that was [MENTION=59411]Pour[/MENTION] 's point more than anything, because I really wasn't offended by that post.
 

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While I think we can all agree that this makes sense, I'd be curious to see the reactions from fans of the game if it were PF-isms that we were discussing, dissecting, bashing, and asking proponents to justify for inclusion in the game going forward.

I think that was @Pour 's point more than anything, because I really wasn't offended by that post.

What would be an example of a PF-ism that you think merits such scrutiny and isn't receiving it?
 



Not the point; I'm speaking hypothetically.
This thread isn't about Pathfinder; please stay on topic.
Also, this.

You brought it up. If you're going to draw comparisons between how 4E is being treated versus how 3E/PF is being treated, we should look at how 3E/PF is in fact being treated. You implied that PF-isms aren't being discussed/dissected/bashed/having people asked to justify their inclusion. What PF-isms did you have in mind?
 

You brought it up. If you're going to draw comparisons between how 4E is being treated on these forums and by WotC versus how 3E/PF is being treated, we should look at how 3E/PF is in fact being treated. You implied that PF-isms aren't being discussed/dissected/bashed/having people asked to justify their inclusion. What PF-isms did you have in mind?

I brought it up to make people think about it. I am not going to go there. That in and of itself is a difference. Read into it what you like.
 

I brought it up to make people think about it. I am not going to go there. That in and of itself is a difference. Read into it what you like.
Congratulations. You succeeded. I thought about it. And then I decided, "Well, instead of getting all worked up about a hypothetical, the sensible thing to do is go look at what's actually happening and get worked up (or not) about that."

Offhand, I can think of four rules elements specific to 3E/Pathfinder:

  • 3E-style multiclassing. This is rumored to be in, but much like the vaunted "advanced tactics module," we haven't seen it yet.
  • Monsters built using the same rules as PCs. This is rather obviously out, and I have seen 3E/Pathfinder fans complaining about that. They've gotten a somewhat chilly reception from everyone else.
  • Iterative attacks. This is also clearly out. No one seems to care.
  • Skill points. Also out. I've seen very little discussion of this.
I dare say one could think of more, but those were what I came up with off the top of my head. 3E didn't introduce the kind of sweeping innovations that 4E did, and many of the innovations it did introduce were carried over into 4E. As such, there's simply far less to debate, unless you want to regard "3E/Pathfinder" as a shorthand for "the sum total of every edition except 4th." But, pound for pound, I'm not convinced there's a big difference in how 3E-isms and 4E-isms are treated.
 
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Congratulations. You succeeded. I thought about it. And then I decided, "Well, instead of getting all worked up about a hypothetical, the sensible thing to do is go look at what's actually happening and get worked up (or not) about that."

Offhand, I can think of four rules elements specific to 3E/Pathfinder:

  • 3E-style multiclassing. This is rumored to be in, but much like the vaunted "advanced tactics module," we haven't seen it yet.
  • Monsters built using the same rules as PCs. This is rather obviously out, and I have seen 3E/Pathfinder fans complaining about that. They've gotten a rather cold reception from everyone else.
  • Iterative attacks. This is also clearly out. No one seems to care.
  • Skill points. Also out. I've seen very little discussion of this.
I dare say one could think of more, but those were what I came up with off the top of my head. 3E didn't introduce the kind of sweeping innovations that 4E did, and many of the innovations it did introduce were carried over into 4E. As such, there's simply far less to debate, unless you want to regard "3E/Pathfinder" as a shorthand for "the sum total of every edition except 4th." But I'm not convinced there's a big difference in how 3E-isms and 4E-isms are treated.
Fine. I disagree.

I could come up with a great big list of things I hate about 3.x/PF as well, but I think it's much more productive to focus on and defend ideas that I *do* want to see, rather than rail against things that I don't. I essentially have no issues with them including anything that others like, but I do have issues with excluding things that I do like.
 

Congratulations. You succeeded. I thought about it. And then I decided, "Well, instead of getting all worked up about a hypothetical, the sensible thing to do is go look at what's actually happening and get worked up (or not) about that."

Glad to hear it!

3E-style multiclassing. This is rumored to be in, but much like the vaunted "advanced tactics module," we haven't seen it yet.

People seem to think that part of the developer interest in "apprentice tier" is that it will "fix" D&D3-style multiclassing by preventing the single-level dip. Personally, I never had this problem at my table in D&D3 or Pathfinder, because generally speaking my players were focused on a different sort of min/maxing, focused on eventual access to a prestige class. The single dip /usually/ isn't terribly useful to that style of character construction.

My biggest problem with multiclassing has always been that you just can't have an effective multiclassed caster because of the way 'spells known' increase. And it doesn't look at this time like D&D5 is planning on fixing that problem.

I've said before that I would much rather see multiclassing resolved thematically rather than mechanically, through the clever use of background and specialty. I think there is strength in that mechanic that Wizards is moving away from exploring...

Monsters built using the same rules as PCs. This is rather obviously out, and I have seen 3E/Pathfinder fans complaining about that. They've gotten a somewhat chilly reception from everyone else.

All I really care about in terms of monsters is that they be complete entities, capable of participating in the same range of encounter types that PCs are, rather than being a stat block and accompanying list of combat-applicable abilities. If that can be done with two separate rulesets, I have no complaints as a Pathfinder fan.

That said, a /separate/ problem that having different PC and monster rules engenders is that NPCs must be built like monsters, which causes me some cognitive dissonance regarding class "powers." This is a pretty minor aggravation.

Iterative attacks. This is also clearly out. No one seems to care.

I will say that I vastly prefer them to just giving martial classes a straight-up damage bonus at higher level, which feels ridiculous. Iterative attacks provide a way to increase class damage output with a bit more finesse.

Skill points. Also out. I've seen very little discussion of this.

I don't think there is anything wrong with the D&D3/Pathfinder skill system, but most people who comment on it seem to agree that it came from nowhere and that they will not be upset if it returns to nowhere. D&D just isn't a skill-based system. I think D&D4's mistake in this regard was not failing to emulate D&D3, but rather trying too hard to emulate D&D3 when it was ultimately unnecessary.

I like the D&D5 skill system as it currently exists on all counts excepting the skill die, which just feels like unnecessary complexity. I also think it weirds the setting of DCs something fierce.

I dare say one could think of more, but those were what I came up with off the top of my head. 3E didn't introduce the kind of sweeping innovations that 4E did, and many of the innovations it did introduce were carried over into 4E. As such, there's simply far less to debate, unless you want to regard "3E/Pathfinder" as a shorthand for "the sum total of every edition except 4th." But, pound for pound, I'm not convinced there's a big difference in how 3E-isms and 4E-isms are treated.

I think this is apt.
 

Fine. I disagree.

I could come up with a great big list of things I hate about 3.x/PF as well, but I think it's much more productive to focus on and defend ideas that I *do* want to see, rather than rail against things that I don't. I essentially have no issues with them including anything that others like, but I do have issues with excluding things that I do like.

Well, the problem with that is that in some cases, inclusion of Element X necessarily excludes Element Y. For example, with hit points, baking in "self healing" as the system default has sweeping ramifications for much of the rest of the system as a whole--the pacing of its use, expected number of encounters per day or "scene," how frequently each class has access to it, how it interacts with magical healing, etc. Inclusion of self healing as the "baseline" can still be modified later in a module, but that module is going to have to be just as hard baked as the original.

Second, it's much easier to point out things to exclude, because otherwise we have to make a bullet-point list of everything that's included in every edition, and compare it to the playtest. At a certain level, it's easier to just make certain baseline assumptions based on D&D's past history, and use those to compare exceptions.
 

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