Li Shenron
Legend
Starting wealth basically is story driven, which works for me.
This sounds a very good thing to me too. If the game doesn't make any assumption on magical gear per level, why should it make so for mundane gear?
D&D isn't a medieval economy, though. It's a magical medieval economy, which is something completely different.
I have a hard time thinking that gold standard helps with that... D&D economy just never made any sense, and IMHO the reason is simply that it is a game of adventurers for which wealth has a completely different meaning compared to everybody else: for PCs wealth = equipment = combat power, for everybody else it's essentially the same as in the real world, except that it ceases to be so when you have to let NPC buy and sell outrageously priced magic items to the PC, thus making no sense.
I remember there were an entire 3rd-party book during 3e (but essentially edition-free) dedicated to representing a fantasy medieval economy (Magical Medieval Society?).