I'm A Banana
Potassium-Rich
What this thread really needs is the concept of remix. Or: Is a cat macro a toolbox or a specific form of something?
D&D isn't really a toolbox, though it started off closer to that. The instant you publish a monster manual, you're making declarations about things that exist in the world, and that's not a generic toolbox anymore, that's a specific kind of setting. Specific classes also make those same declarations -- something Gygax and Arneson seemingly realized when they published assassins and thieves in specific setting books, rather than as part of the basic game (which, essentially, included only fighters, spellcasters, and gishes).
Now, underlying the specificity, you can see the component parts of the game at work. A monster might be specific, and a class might be specific, but the "d20 vs. a number" mechanic isn't as specific (it's still a little specific, favoring heroic success potential, but it's a lot broader than "druid"). Those moving bits can be deconstructed and rebuilt for various purposes.
The myth here is that just because you're a specific thing, it means you can't be used for other things.
What D&D is is hackable. You've got a game that -- at its best -- wants you to grab it, tweak it, remix it, and repackage it. It is really not a generic toolbox, but it is oh so exploitable. It's a meme. It's The Harlem Shake. There's a lot of variations on the theme, but all the variations adhere to that theme, simply because the underlying elements of their construction are the same.
D&D isn't a toolbox, any more than Downfall is a toolbox. It's not created to enable you to do anything you want. But it's easy to remix, which means that there's a lot you can do with the pieces that are there. You can make Hitler rant about anything you want! That cat can has whatever you want him to can has! That backbeat can be rapped over quite well!
The key to understanding how different tables use the D&D ruleset is to view it through the lens cultural remix.
D&D isn't really a toolbox, though it started off closer to that. The instant you publish a monster manual, you're making declarations about things that exist in the world, and that's not a generic toolbox anymore, that's a specific kind of setting. Specific classes also make those same declarations -- something Gygax and Arneson seemingly realized when they published assassins and thieves in specific setting books, rather than as part of the basic game (which, essentially, included only fighters, spellcasters, and gishes).
Now, underlying the specificity, you can see the component parts of the game at work. A monster might be specific, and a class might be specific, but the "d20 vs. a number" mechanic isn't as specific (it's still a little specific, favoring heroic success potential, but it's a lot broader than "druid"). Those moving bits can be deconstructed and rebuilt for various purposes.
The myth here is that just because you're a specific thing, it means you can't be used for other things.
What D&D is is hackable. You've got a game that -- at its best -- wants you to grab it, tweak it, remix it, and repackage it. It is really not a generic toolbox, but it is oh so exploitable. It's a meme. It's The Harlem Shake. There's a lot of variations on the theme, but all the variations adhere to that theme, simply because the underlying elements of their construction are the same.
D&D isn't a toolbox, any more than Downfall is a toolbox. It's not created to enable you to do anything you want. But it's easy to remix, which means that there's a lot you can do with the pieces that are there. You can make Hitler rant about anything you want! That cat can has whatever you want him to can has! That backbeat can be rapped over quite well!
The key to understanding how different tables use the D&D ruleset is to view it through the lens cultural remix.