Ahnehnois
First Post
If I were a vendor in a D&D world, I would. Supply and demand.I wonder how people would feel if they decided to triple the prices of the Big Six items instead?
If I were a vendor in a D&D world, I would. Supply and demand.I wonder how people would feel if they decided to triple the prices of the Big Six items instead?
I wonder how people would feel if they decided to triple the prices of the Big Six items instead?
I'm going to go out on a limb and say it's not that bad. It's virtually impossible to create new material without at least a small increase in overall character power. Even if you have old option X and new option Y and they are perfectly equivalent choices, the new option allows players more customization and better combinations of abilities.Now, is power creep a bad thing?
Absolutely not. The most important source of power creep is players. They become much better over time. And then there's all those rules that aren't items.Is it limited to items?
I'm going to go out on a limb and say it's not that bad. It's virtually impossible to create new material without at least a small increase in overall character power. Even if you have old option X and new option Y and they are perfectly equivalent choices, the new option allows players more customization and better combinations of abilities.
Alright, what's the case against power creep, and how can it be avoided?And I'll say that's a *VERY* short limb.
Alright, what's the case against power creep, and how can it be avoided?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.