I'll also note arcane archer isn't restricted to arcane magic which I like, this is a really good feat for archer based rangers. Gives it a seeker feel.
It'd also make for a really fun Wood Elf Cleric.
I'll also note arcane archer isn't restricted to arcane magic which I like, this is a really good feat for archer based rangers. Gives it a seeker feel.
The Arcane Archer feat isn't really clear about what a hit means. If you hit a guy with an arrow with a Melf's acid arrow spell on it, does the target automatically take the acid damage, or do you then have to roll a magic attack? If you hit a guy with an arrow with a disintegrate spell on it, does the target automatically take the damage, or do they still get a saving throw? etc.
I bet it's something that they'll be able to switch out, in the end.
the Greataxe Crit of 1d12+2d8
The crit of JUST 2d8. If not, would be 2d12 (doubling the normal damage die). They found a big crit for a weapon (compare greatsword, that goes from normal 2d6 to 3d6 on crit). So, the greataxe does JUST 2d8 on crit (and not 2d12 or 1d12+2d8).
I don't think so: (Equipment p. 4) "the damage value in parentheses after the critical property is added to the damage".
so: 1d12+2d8. The critical property improves a weapon's functionality; it doesn't make it worse.
It seems you are correct. In this case, I must add I second the issue this critical seems a bit overpowered![]()
Really, how about all the 4e players, all the people who enjoy organized play from 3.x/pathfinder/ect, all the groups I have seen at game stores and conventions over the last few decades that use something like fixed hit points or roll twice take the higher, roll and if less than half take half, ect....
Almost no one I have played with or seen play in a long time rolls HP straight, because we all realize that a fighter rolling a 1 and a wizard rolling a 6 is silly.