Uller
Adventurer
So one of the themes is (and we see it with spot/search as well) is to allow different abilities to be used in some cases. I can buy that I suppose. The fact is that many tasks require lots of different abilities. Climbing is one obvious example...It require strength to pull your body weight up, stamina to hold on, agility and nimble fingers to get to hard to reach handholds, coordination and balance, good planning and experience to find a suitable route....in the end, a really good climber is going to be trained and/or very practiced. This packet leaves that possibility out, I think. It seems to be the Expertise Die mechanic could work just fine here but it would work much better if it were allowed to be applied to tasks relevant to the character (race/class/background/training), not tasks relevant to an ability score. But then it starts to look a lot more like the skill system in the last packet (which I was pretty much fine with)