So, the question I'll currently be answering:
If you would, could you post each PC's Background, Theme, Class and the general build/archetype the player is going for?
For the three full time players, here's what we got tonight:
(1) Amanda: Amanda has played 4e before, but no other forms of D&D (though she does have some other limited RPG / LARP experience, as far as I know). She will be playing a level 1 Gnome Monk. She has the Infernal Prince theme, and the "Struck By Lightning - Follower of Kord" background. The character came from a wealthy background, and was essentially framed and sentenced to hard labor for 5 years with the other murderers, where she was fully expected to die. While working, she was struck by lightning and survived, taking it as a sign that she was here for a reason. Taking up the offer of a monk who had been protecting her up to this point (as she was rather meek), she used the five years of hard labor and defending against murderers to perfect her body as much as possible, and was released peacefully when her term was up. She has since been tempted by devils to help her control and grow her powers, but she's refused so far. The character has ambitions to start an illegal organization and take over a city (mostly by stealing from the rich, who can afford it).
(2) Daniel: This is the most experienced player, and played in a 3.X game for nine years with his old group, though he likes 4e, and has played before (with Amanda). He will be playing a level 1 Mul Cleric (Warpriest) of the Raven Queen. (In this campaign, the Mul will be a subrace of the dwarves; think "surface dwarves" or the like.) He has the Ordained Priest theme, and the "Pivotal Event - You Die" background. At one point, he died, and the Raven Queen brought him back, telling him that it wasn't his time, or that he was to keep a few others from passing on (the other PCs, for example). He's going to be looking out for those whose time is near an end to help send them along, as well as making sure to keep people alive if it isn't their time yet. He took healing options more often than not, though he has the Death domain. The character has ambitions to pursue what he believes is his mission from the Raven Queen wants: ushering some souls into the afterlife, and stopping others from moving on too soon.
(3) Rick: Rick has not played since 1e, but has played games like World of Warcraft during his time off, and didn't seem put off by any changes I told him about tonight. He will be playing a level 1 Dwarven Fighter (Knight) / multiclass Paladin of Kord. He has the Guardian theme, and the "Dwarf - Outcast" background (his clan exiled him for not having enough loyalty to his clan, and too much for himself). Since being exiled, he's looking for ways to make it on his own, and as a fellow follower of Kord, he has a connection with Amanda's character. He took the Battle Wrath and Poised Assault stances, but strongly considered Cleaving Assault (after I explained minions). I plan to use minions often, so I imagine he'll swap one of his stances at level 2 to Cleaving Assault, though I'm just speculating. The character has ambitions to make a living for himself now that he's separated from his clan, and engage in some battle along the way (while protecting his allies).
As of this point, I'm debating what I want to do for the other two "NPCs" in the party, and I'm open to suggestions. I'm thinking a magic item that can manifest during conflicts might be an option for one, but I'm not sure. Maybe some sort of intelligent Wizard's staff with the intelligence of the Wizard in it? Daniel's Cleric is trained in Arcana, so I might let be the one to summon his essence out (adding a controller to their side). I was also considering letting Amanda's character unconsciously manifest a protector of some sort (maybe a Fighter [Slayer]?) that would protect her and her allies in combat (by going on the offensive), but she made a Monk, so now I'm reconsidering. Maybe something related to the Raven Queen, Kord, or the Monk's Infernal lineage?
Any feedback on the characters / party dynamics / ideas for the two pseudo-NPCs? Any at all? All feedback is welcome!