D&D 4E JamesonCourage Is Starting A 4e Game; Looking For Pointers

Whoa, so the battle map they ordered just came in today, and I have to say, this is the most intimidating bit so far. It's huge! How big are these battles "supposed to" be?
The grid that I print out (on A4 sheets) is 12x17 squares. By default I work on 1 sheet, but for bigger "set-pieces" I'll tape multiple squares together (eg as in this post).

Another encounter I wrote up (the one with the hobgoblin wyvern riders, and hobgoblin phalanxes, and chimera, etc - you might remember it from a couple of years ago, but then again you might not!) took place over about 60x15 squares, but a lot of it I didn't draw up at all, as it was just open terrain over which the PCs had to move to get from one battle front to the other (ie the distance was what was interesting, rather than the actual terrain itself). For that encounter I just ended up plonking down blank sheets where the action was actually happening, and drawing in whatever terrain was needed (eg tower base, low rises at the base of foothills, etc). And the distances between the various sheets were just written down or remembered theatre-of-the-mind style.

So out of curiosity, how big is your mega-mat?
 

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4e battles generally take up more space than combats of past editions. 10 x 16 squares/inches is about as small as I'd go. This is due to forced movement, ranges, and the increased importance of terrain in 4e.
That's about the average that I expected (with various bits throughout unusable due to terrain, pillars, objects, etc.), with the small end being maybe 9-10 X 12-13. I definitely wasn't imagining it getting much bigger that (maybe 15 X 15), but the map they have is just huge! And they said it's even smaller than what they had before, so I'm definitely thrown off.

The grid that I print out (on A4 sheets) is 12x17 squares. By default I work on 1 sheet, but for bigger "set-pieces" I'll tape multiple squares together (eg as in this post).
I don't know. It still seems big, even for "set-pieces" and the like. I mean, I guess it depends on what you mean when you say "bigger" (do you mean size of the map, or more important in the "story"?). I can understand needing more room at times, but I can see a lot of interesting tactics coming out of a 10 X 15 map, even in a fight that's very important to the story.
Another encounter I wrote up (the one with the hobgoblin wyvern riders, and hobgoblin phalanxes, and chimera, etc - you might remember it from a couple of years ago, but then again you might not!)
Started off with the Sorcerer on a flying carpet (where he failed a skill challenge), and ended with him upgrading one of his magic items (on a successful skill challenge)? Wasn't a dragon involved near the end (where the Ranger didn't have healing surges)? Or am I thinking of another encounter?
took place over about 60x15 squares, but a lot of it I didn't draw up at all, as it was just open terrain over which the PCs had to move to get from one battle front to the other (ie the distance was what was interesting, rather than the actual terrain itself).
This makes me think it was the encounter I'm thinking of, and it's because the Sorcerer crashed so far away. Right?
For that encounter I just ended up plonking down blank sheets where the action was actually happening, and drawing in whatever terrain was needed (eg tower base, low rises at the base of foothills, etc). And the distances between the various sheets were just written down or remembered theatre-of-the-mind style.
Okay, cool. What is the biggest map you've really used, though?
So out of curiosity, how big is your mega-mat?
30 X 24. I just can't ever see myself using anything that big. Am I going to surprise myself?
 

Started off with the Sorcerer on a flying carpet (where he failed a skill challenge), and ended with him upgrading one of his magic items (on a successful skill challenge)? Wasn't a dragon involved near the end (where the Ranger didn't have healing surges)? Or am I thinking of another encounter?

This makes me think it was the encounter I'm thinking of, and it's because the Sorcerer crashed so far away. Right?
Correct! - I thought you might remember, because you seem to have a pretty good memory for actual play posts.

I guess it depends on what you mean when you say "bigger" (do you mean size of the map, or more important in the "story"?)
I was meaning the size of the map, but that's also related to the importance in the story, at least in the sense that I wouldn't prepare a big map for something that wasn't going to have a fair bit of story heft.

What is the biggest map you've really used, though?
The biggest I can think of are the one I linked to (41 x 35 - I'm relying on memory there for the bit that's outside the bottom of the photo frame), though as you can see a lot of that rectangle would be solid stone, and the drow temple from P2, which I drew up on multiple sheets and was about 40 x 24. (Those are squares, not inches - I print my grids about 1.6 cm to a side.)

I've also used the poster maps that come in the WotC modules and are 30 x 21.

But not everything that is story big has to be map big. Sometime tight spaces can be dramatic (eg they make targeting of non-party-friendly AoEs more challenging, and make it harder for ranged PCs to keep out of the melee). I've drawn up (not yet used) a map for an encounter with Blibdoolpoolp (an aberrant primordial of water, revered by the kuo-toa) that fits on one of my 17 x 12 sheets.

Am I going to surprise myself?
Probably from time to time, but if it's every session then I'd be surprised.

To be honest what you're saying in these recent posts is making me quite happy with my paper sheet approach, because I don't have this big mat in the middle of the table exercising a dominance that's not warranted.
 

Correct! - I thought you might remember, because you seem to have a pretty good memory for actual play posts.
Actual examples stick in my head easier. It was like that all throughout school, too.
I was meaning the size of the map, but that's also related to the importance in the story, at least in the sense that I wouldn't prepare a big map for something that wasn't going to have a fair bit of story heft.
Gotcha.
I've also used the poster maps that come in the WotC modules and are 30 x 21.
These just seem huge to me!
But not everything that is story big has to be map big. Sometime tight spaces can be dramatic (eg they make targeting of non-party-friendly AoEs more challenging, and make it harder for ranged PCs to keep out of the melee). I've drawn up (not yet used) a map for an encounter with Blibdoolpoolp (an aberrant primordial of water, revered by the kuo-toa) that fits on one of my 17 x 12 sheets.
I dunno. This is still throwing me off. I feel like I can do a lot with 12 X 10, so 17 X 12 would be that much more to work with. I guess I'm used to a lot of stuff taking place inside buildings (but not dungeons), so I'm used to little space. I plan to open up the space that I'm used to for this campaign, but 17 X 12 still seems huge for a single PC skirmish.
Probably from time to time, but if it's every session then I'd be surprised.

To be honest what you're saying in these recent posts is making me quite happy with my paper sheet approach, because I don't have this big mat in the middle of the table exercising a dominance that's not warranted.
Yeah, I'm kinda iffy about the battle map. I think the plan is to just place it on the table, and have players just stack their stuff on it. I'll probably draw in the middle as necessary, and expand to the player space is mandatory. That'll let the players ignore the map or doodle on their portion of the battle map or whatever during the session.

Honestly, I think I'd be happier with paper, but then again, 4e isn't my first choice, either. If they want 4e, and they want me to use their battle map, I'll be doing both of those. The map looks nice, but it's just so huge... so daunting...
 

If you only have 4 PCs, you won't need as much space. I have 7, and frequently have a large battle.

I did a couple with my wargaming terrain that were probably 3' by 4'

I did a full dungeon on my Chessex mat, which is 34x48. It had a dozen or so rooms and some corridors, but the PCs also brought 14 minions and an NPC. That was the entire complex on the mat tho, and 8 encounters.

Sunday's game is going to be a big set piece, with 7 (paragon) PCs, half a dozen major foes, a bunch of swarms on either side (representing townsfolk), a church, with grounds, a cemetery, and some street outside the church complex. For that I'm putting 2 easel pad sheets together, so that'll be 34x54.

IMX, all the forced movement makes bigger spaces seem smaller, because the whole space gets used. If you don't have a lot of PCs moving people you won't need nearly as much space. This is a big difference from previous editions. Frex, I've seen a fighter Tide of Iron a hole in a hobgoblin phalanx, have the hobgoblins retreat and reform the line, and have the fighter break the line again. That's one small part of the battle, but just that sequence takes up a 5x5 area.

But then again, one of our most memorable fights was in that dungeon, when the warden held a doorway against as many foes as I could throw at him. That was a 8x10 room packed with combatants and a line of foes outside the room.

PS
 

Before I reply, just side note to anyone nice enough to keep giving me feedback: right now I'm planning for four players, and we'll likely go over characters tonight as a group. So I'll try to give an update to everyone for more feedback once I know more.

If you only have 4 PCs, you won't need as much space. I have 7, and frequently have a large battle.
That's comforting!
I did a couple with my wargaming terrain that were probably 3' by 4'

I did a full dungeon on my Chessex mat, which is 34x48. It had a dozen or so rooms and some corridors, but the PCs also brought 14 minions and an NPC. That was the entire complex on the mat tho, and 8 encounters.
See, I can understand eight encounters in that space.
Sunday's game is going to be a big set piece, with 7 (paragon) PCs, half a dozen major foes, a bunch of swarms on either side (representing townsfolk), a church, with grounds, a cemetery, and some street outside the church complex. For that I'm putting 2 easel pad sheets together, so that'll be 34x54.
Wow! Feel free to pop back in and let me know how it goes. That's a lot of space, but it sounds like a fun mass battle :)
IMX, all the forced movement makes bigger spaces seem smaller, because the whole space gets used. If you don't have a lot of PCs moving people you won't need nearly as much space. This is a big difference from previous editions. Frex, I've seen a fighter Tide of Iron a hole in a hobgoblin phalanx, have the hobgoblins retreat and reform the line, and have the fighter break the line again. That's one small part of the battle, but just that sequence takes up a 5x5 area.

But then again, one of our most memorable fights was in that dungeon, when the warden held a doorway against as many foes as I could throw at him. That was a 8x10 room packed with combatants and a line of foes outside the room.
Yeah, I don't mind the whole space being used up. I actually kinda prefer that, I think. If there's a lot of extra space, I don't see why it'd need to be there. I have three maps I've created so far that I'm looking at using (but I won't for sure).

The first includes a mountain crossing near a cliff, with some ice for difficult terrain, and rocks for difficult terrain or potential rock slide. It's 10 X 12 but a lot of that is rock wall or falling down the cliff. It would likely include 4 minions, 2 artillery, and 1 large-sized elite brute. I don't plan on using forced movement with the monsters, but it'll be difficult to get around them without provoking some OAs, clearing them out, or teleportation.

The second map is inside a cave, and about half of it is difficult terrain, it was a bend that someone could escape behind for full cover, it has a large fire pit in the middle, it has the stew being cooked in the fire pit, and it has spikes along the walls that corpses have been placed on. This map is about 11 X 14, with less space taken up by walls. It would likely include 4 minions, 2 artillery, and 1 elite soldier. The minions / artillery won't have forced movement, but the solider will.

The third map has a 5 X 5 ice section in the center, four ice mirrors just outside the ice at various sides, and four fires outside the ice at various corners. The room also has three spikes along the walls (in-game it's used for ritualistic killing, but a good improvised attack if you can push someone into it), and a lot of difficult terrain along the corners of the room. This room is maybe 13 X 14. I might use my first solo here, too. I think I'd want him able to teleport to an ice mirror, summon a minion from one, or make an attack come from one. Of course, the mirrors can be destroyed (the players likely will when he starts using them), but each mirror destroyed will give him another action point (up to 1 per round).

Do any of these sound like they need to be bigger? Any suggestions or tweaks?
 


[MENTION=6668292]JamesonCourage[/MENTION]
24" x 30" is usually as big ad I go, but every now and then I'll roll out some gaming paper for really big battles but its rare.

This friend's map you're using sounds big. How big is it exactly? *wink wink*
 

@JamesonCourage If you would, could you post each PC's Background, Theme, Class and the general build/archetype the player is going for?
As soon as we all get together and make the characters, I definitely will. New update: it looks like it might be two players most of the time, with four players occasionally. I'm not 100% sure yet, though.
@JamesonCourage
24" x 30" is usually as big ad I go, but every now and then I'll roll out some gaming paper for really big battles but its rare.

This friend's map you're using sounds big. How big is it exactly? *wink wink*
As I told pemerton, it's 24 X 30. That just seems way bigger than I can imagine using. What is your average map size for a battle?
 

As I told pemerton, it's 24 X 30. That just seems way bigger than I can imagine using. What is your average map size for a battle?

It really depends. Under most circumstances the battles that are insignificant can be done in an 8" x 10" inch location, and some even smaller. If you use smaller you will get some weird dynamics as movement will be hampered and you won't be adding much terrain. You will also lose some of the benefits of having artillery monsters peppering the party.

For some set-piece battles I've done I've used a much larger area of map, but these are for end type encounters, which I want to make memorable, etc. Even in these larger maps the battles will concentrate in smaller areas (8"x10"). I have a large area mapped so it can be exciting.

Here are some examples of ones I've used.

City Square:


In Use:


Great Hall with Tents:


On the Road:


Temple of the Frog - Sanctum:


In Play:


Lava Chamber:


In Use - Right Side:


In Use - Left Side:


I think the most important piece of advice I can give is to get creative with it, and make it fun.

Best of luck with your game. I'll try to pop in here later and give some advice, but I see that others have already given you some awesome tricks in this thread.
 

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