Do Clerics and Druids technically not "know" any spells (thus blocking them from versatile caster)?
An interesting point - nothing in the Cleric spells description refers to knowing spells, but rather to "drawing them" from the cleric spell list, and the glossary does not address divine casters at all in defining a known spell.
Personally, I like a Haversack, but it doesn't matter too much.
Actually you can. Nothing is restricting it, nor are there any effects for doing so.
Rope Trick said:
Note: It is hazardous to create an extradimensional space within an existing extradimensional space or to take an extradimensional space into an existing one.
I prefer the Pathfinder structure for defining the rules, rather than leaving it in the GM's interpretation, but clearly it is not expected that a haversack (or any other extradimensional space) can safely be brought into a rope trick.
Two, because Heighten is unnecessary.
I wonder how many posts it will be before you refer to taking it again...
Let me know if you have better reference text. This is what I found:
I wish this could be stuck to the top of every page of this thread - very helpful, thanks! Although the Versatile feat is Spellcaster.
How are these being chained together to enable casting of a higher level spell? I don't see that Versatile Wizard grants the ability to cast spells which are not already known. That is, a fifth level wizard (who can cast 3'rd level spells) cannot use this to cast a 4'th level spell, since the wizard knows none of those. A fifth level wizard can't use this to cast a 3'rd level spell at a higher caster level. From the example, the sorcerer already knows the higher level spell that they are casting.
That's the crux of the issue. It is technically possible for the wizard to "know" a spell of a higher level. The problem as I see it is that the designer was envisioning sorcerers, and did not consider a wizard (or spellcaster with non-spontaneous casting abilities) using the feat.
Versatile Spellcaster gives the wizard the ability to cast the spells, therefore Domain Wizard gives it to them known. This hypothetical level 1 wizard has 9th level spells. Contingency+Celerity is among the least of its powers.
The extra slot of the Elven Wizard ACF. It applies at your highest level. Basically, 2 level 1 slots gives you a level 2 spell, which gives you two level 2 slots, which gives you a level 3 spell, which gives you two level 3 slots and so on.
Please check the text of Contingency: there is a minimum caster level. Contingency + Celerity is illegal for a 1st level caster.
There is. I keep hearing "heighten spell", but that changes spell level, not caster level.
Actually, I checked my PHB last night, and there actually isn't any requirement that the Wizard be able to cast spells of level X to copy them into his spellbook - all that's required is a Spellcraft check (or
read magic) to decipher the source text, a second Spellcraft check to understand the text, and then time and materials to copy the spell. (The SRD contains the same,
here.)
(And, in case you're wondering, that's what I get out of threads of this sort - the fact-checking required means I learn all sorts of new stuff about how the game works. I'm still sticking with my opinion as expressed in my first post in this thread - this whole 'trick' is a nonsense.)
The whole trick is nonsense. In a real game, we'd get no further than post 5 without "if it is rules legal, then I am rule zeroing it away as a ludicrous result. Make a real character."
Okay, you need four things:
- Elven Generalist. This gives you 1 extra slot of each level that you can cast.
- Domain Specialist. This gives you 1 extra slot of each level that you can cast.
- Alacritous Cogitation. This isn't actually used, but it's a prerequisite for:
- Versatile Spellcaster. This allows you to trade two slots of the same level to cast one spell of the next higher level.
(Note: I don't have the books to hand, so the above may not be 100% accurate.)
I see one key issue - generalist provides the ability to prepare one extra spell of his highest level. Mind you, the text doesn't say he can
cast it, only
prepare it, so if we're not applying any interpretation, just the words as written, this could be a problem. However, such an interpretation would be about as reasonable as, say, an interpretation giving 9th level spells to a 1st level character. Speaking of reading only the text as written:
srd said:
The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his or her due still gets the slots but must fill them with spells of lower level.
I don't see any reference to a
slot under either Elven Generalist or Domain Wizard, nor do they have a revised character class table. On that basis, their additional spells are not actually
slots. Neither is the spell the Versatile Spellcaster may cast by virtue of using his trade in ability. If these bonus spells are not slots, then the L1 character does not have any spell slots to trade in once he or she exchanges his or her 1st level slots to cast a 2nd level spell which was acquired through research and purchased/found. This is a clearly "rules lawyer" hairsplitting interpretation on what a "slot" is, but that's how we got to the concept a L1 character might be able to cast a L9 spell in the first place.
I'm now embarrassed not to have read this clear, obvious and unavoidable fact. Clearly this is why we have no FAQ or errata in this regard.
I was merely laying out the method used, as Tovec had indicated that he was unsure.
Practically, if it's not laid out in detail, it can't be carefully evaluated. Talking fast and providing only pieces of the picture are tools of the trade for the fast-talking con man.