Lanefan
Victoria Rules
This sounds, on the surface, like a case of player entitlement gone wild.Hussar said:To me, I don't see the point of adding to all this corner case stuff. The players want to see the king. They talk to the Chamberlain to see the king. Straightforward. But the DM doesn't want the players doing that, so, he c-blocks the group by fiat. Pure DM force. And then the DM justifies himself afterwards by saying that there's some in game rationale for why things don't work.
Yeah, no thanks. If you don't want me to do something, just tell me. I'm a big boy. I'll accept that. Being frustrated by DM's trying to protect their precious scenarios is far, far more common, IME, than not.
Just because the players (I can only assume in character) decide they want to speak with the king does not and should not automatically mean they will be able to, now or ever. And if that's the quite legitimate tack the DM takes then it's up to the DM to come up with an in-game rationale as to why you're not getting that audience. What you suggest is an out-of-game resolution where the DM straight-up tells you it's not gonna happen; so much for immersion.
And yes, sometimes as a player (and-or character) you're going to run into insurmountable roadblocks in the game, and have to learn the hard way (usually by repeated attempts using different methods) that you're not going to succeed. Using the king example: you speak with the chamberlain, he tells you in the politest of terms to buzz off; then you charm the chamberlain and he gets you to the throne room door where the guards tell you not-so-politely to buzz off (and look sideways at the chamberlain as well); then you try to break into the palace at night and end up thrown in jail. Eventually you'll learn your only chance of meeting the king is to do something heroic enough that he rewards you...

Lan-"the gov'nor of givin'er"-efan