mythago
Hero
I don't think anybody really disagrees with the idea that a rules system or a GM may set limits on what the players or characters can do, and that setting limits is not automatically a problem. The contrary position is by definition somewhat absurd, really. So if you are uninterested in talking about whether specific applications of arbitrary limits make sense, that's your prerogative, but may we take "it is not inherently bad for rules systems or GMs to make arbitrary decisions about what's in and what's out" as a given, absent somebody actually arguing that GMs running a grimdark Joe Abercrombie-style D&D setting are morally obliged to allow a pun-slinging rogue PCstraight out of Myth Adventures?
...so I can't assume they are being honest, but nonetheless there is an "atmosphere of trust" so I should just quietly assume there's some good reason I'm not being told, and I have to assume rather than ask because if I asked about it they might lie? I'm genuinely not following this.
What is so awful about politely asking a GM, or a rules designer if you're in that context, why they're doing X when X doesn't seem to fit the limitations they've placed on the game? Because they might lie? Sure, or they might also say "Huh, you know, I hadn't thought of it that way." Or "I know it doesn't seem to make sense, but I promise you there are in-game reasons that you'll find out later." Or "HOW DAR U CHALLENGE MY AUTHORITAY" (which latter merits an entirely different reaction, obviously, but better to find out sooner rather than later if one's GM is a dipstick).
In regards to the former question ("why do they choose those") I actually don't find it all that interesting - how do you conclusively determine what someone else's motivations are? Even if they tell you, how do you know they're being honest?
In regards to the latter question, if the person(s) setting the limitations doesn't follow them, then that does smack of hypocrisy...but I prefer to give them the benefit of the doubt for at least a little while, in that maybe they have a reason for why they're violating their own rule. Of course, that degree of trust is presumed that the reason will (sooner, rather than later) be made clear.
...so I can't assume they are being honest, but nonetheless there is an "atmosphere of trust" so I should just quietly assume there's some good reason I'm not being told, and I have to assume rather than ask because if I asked about it they might lie? I'm genuinely not following this.
What is so awful about politely asking a GM, or a rules designer if you're in that context, why they're doing X when X doesn't seem to fit the limitations they've placed on the game? Because they might lie? Sure, or they might also say "Huh, you know, I hadn't thought of it that way." Or "I know it doesn't seem to make sense, but I promise you there are in-game reasons that you'll find out later." Or "HOW DAR U CHALLENGE MY AUTHORITAY" (which latter merits an entirely different reaction, obviously, but better to find out sooner rather than later if one's GM is a dipstick).