Conan does this all the time. And isn't REH an instance of the genre we're aiming for?
I don't really follow this, for two reasons. First, perhaps the PCs are going to meet George Washington or Abraham Lincoln, both national rulers widely regarded as just and righteous who nevertheless presided over a polity that was filled with slaves brutally treated by their masters. Second, what reason do we have to think that this is the kingdom that was in play in @
Manbearcat 's scenario?
This is the crux of my issue – we have no basis on which to think anything about the kingdom. It’s an absolute blank slate. No one knows much of anything about the kingdom. We’ve embarked on a Holy Quest to save this Kingdom, but all we actually know is:
The entirety of the Skill Challenge will be to get to and convince the king to act or sponsor/deputize them, or grant them resources/assets/hirelings in their effort to hunt and defeat the dragon that is either threatening to usurp his kingdom or already has it hostage. The obstinate chamberlain will be merely a complication as the stakes aren't high enough with a challenge itself being to "get past him to the king."
So, for all we know, we are fighting to defend a Kingdom of Open Devil Worshippers from a Great Gold Wyrm seeking to remove this devil worshipping stain from the face of the earth. Since everything develops in play, what prevents this result arising in play? My character has no clue whatsoever about what he is stepping into. For some characters, that’s appropriate. For others, it most definitely is not. I am forced to play a character who never does the slightest bit of intel gathering before stepping into the fray.
Perhaps the PC does know - but the player doesn't know everything the PC knows. Now why would the player not know? Perhaps because transition scenes take time to play out at the table, and the group prefers to play out action scenes.
So the player does not know things that would cause the PC to take different actions. Would that Paladin of Bahamut fight fiercely to defend the Devil Worshippers from a Gold Dragon?
You do realise that you are in the odd position of trying to tell Manbearcat that - from reading a post that he wrote to convey his recollections of a scenario that he ran - that you have a better grasp of the stakes that had been set than he does. That doesn't make much sense to me.
I am responding to YOUR INTERPRETATION of what he has written, and I am judging solely from the words which were written. Those words tell me that there was a roll to Bluff the drake to take no retributive action, which arose during the efforts to
persuade the Chamberlain of something. Or, actually, to “convince the king to act or sponsor/deputize them, or grant them resources/assets/hirelings in their effort to hunt and defeat the dragon that is either threatening to usurp his kingdom or already has it hostage”, as manbearcat has been quite clear the Chamberlain is “merely a complication”, and not the goal.
I don't see why - two PCs carrying both a sword and a dagger, but one of whom attacks only with the dagger and the other who attacks only with the sword, are not identically mechanical at the moment which counts (namely, action resolution).
If they both use the sword, are they no longer mechanically identical when one rolls a 3 and the other a 17?
As I indicated, I prefer an approach in which the best thing for the paladin to do is not "torch to the groin". There are a range of more or less formal ways to achieve this result.
It seems like you are indicating that there should never be a situation where a character might have to choose between the most expedient and effective course of action and remaining true to his principals. That is not a presumption I would ever want in a game. That means that there could very well be scenes where your Paladin may have to choose between saving innocents and stopping the Dragon. That seems far more meaningful as to matters of theme and value than always structuring situations so that the Paladin never finds sticking to his principals remotely difficult.
Conversely, if I am playing a foul-mouthed fighter, then why am I trying to persuade the king via Diplomacy? And why have I been framed into that scene? Until you give me some answers to those sorts of questions, how do you expect me to explain how I might GM such a scenario?
So, again, you should never, ever be framed into a scene where your character’s style might be sub-optimal for success. If I build a melee monster – nothing but brute HTH strength, with every other ability sacrificed to enhance that melee might – then I should never, ever be framed into a scene I cannot readily resolve by slashing someone to ribbons.
This is not a surprise to anyone who has been following this thread.
No one is surprised that there are playstyle differences. What I still don't follow is why you seem to be reluctant to admit that aproaches that are different from yours are nevertheless capable of producing coherent and satisfying results for those who choose to adopt them.
If you find them coherent and satisfying, more power to you. I am not seeing any indication that the results are coherent or satisfying. I see some potential, but I see a lot of issues in getting there. And asking a question results in me being requested to read an extensive text. I am still waiting for you to say either:
- “Yes, a success is a success – full stop – is a tenet of all indie play – the PC/player intent is achieve and this achievement is advantageous if they are successful”, or
- “No, a success is a success – full stop – is not a tenet of all indie play – a successful roll can still result in complications later”
Hard(-ish) scene framing is another technique on the GM side - frame the PCs into difficult situations and put the onus on the players to back out or call for mulligans if they want to ("But before we went to visit the duke I would have primed my homonculus to record everything with its magical eyegems") while enticing them into tackling the actual situation in front of them.
So how does that align with “But before we went to visit the King, I would have taken a measure of the King’s reputation among his people, looked at which way the palace faces and listened enough to know if Dragons routinely fly in and out of the King’s palace.”