Mistwell
Crusty Old Meatwad
Sure, and so is THAC0, but no on is arguing that it be re-inserted to the game,
I know of many who are asking for that to be put back in the game. Want a link to the forum where I see that argument made a lot?
In addition, we're far from consensus on finding this a bad mechanic. Indeed, WOTC says their feedback on it shows a majority like it.
but there are other 2e influences that are making it back. No one is arguing nothing from 4e be included -[RECORD SCRATCH]ok well that's a bold face lie, I take that back, some are arguing just that, BUT many of us would like to see some of design philosophy that so strongly informed 4e dialed back a bit to not so strongly define 5e. We're not against anything that reeks of 4e, though.
This whole damage on a miss element just seems to be a lightning rod for people to define exactly what kind of design philosophy they want to guide the game. I think it might be a better to leave such contentious ideas out of the basic core.
Some of what were "advances" with 4e for some were steps back for others. I personally liked them well enough for 4e, but not for a "unifying" edition. Minus a few well tested and approved additions like advantage and bounded accuracy, the whole premise behind 5e was to step back to what (loosely) everyone could say "felt" like D&D and from there you can add "advanced" modules to add what you felt were good for your game.
I am voting against it just because my players didn't like it. But, I still don't understand why adding an additional offensive option for that big weapon fighter, instead of replacing the existing one, is the only solution. I really have trouble understanding why someone else playing with an ability you guys dislike takes something away from your enjoyment of the game, as long as you have an option that you do like. What's wrong with more options, to cover different playstyles?