delericho
Legend
That's only because we are defining Sneak Attack so narrowly.
I'm defining it the way the mechanics do - a means to cause massive damage if the situation is right. That's all it really does, which is certainly quite different from the Wizard's spells' ability to cause damage of various different types, to trip opponents (grease), to paralyse (hold person), to turn an enemy into an ally (charm person), etc etc.
But fair point on the Fighter.
Sneak Attack, although it only does "one thing"(doing damage), if it is defined as "the ability to know the best way to harm every monster" it becomes much like combining all the Wizard's combat spells together into one class feature where the player doesn't even have to choose the best option, it is chosen for them.
Not quite. It's like combining all the Wizard's direct damage spells together. It does nothing comparable to the area effect damage spells, nor all the indirect combat spells (as above). And pretty much any optimiser worth his salt, in 3e at least, very quickly abandons the direct damage spells - they're just not worth it. (Of course, that's a whole other weakness in 3e, but there it is...)