JRRNeiklot
First Post
Why not? Consider the other things involved. The druid has weak armor and moderate weapons - most of which are relatively rare as magic items. His spells are dependent on very special material components or they become weaker. He starts up with a good bump in spells, sure. But his ability to do non-specialized healing is weak because his version of cure light wounds is 2nd level. Call lightning isn't much of a balance factor because of its limited applicability and long casting time. And a lot of his other spells are not particularly strong at those levels. He can hold animals, heat metal (also a fairly slow spell to major effect), and a variety of other divinatory or utilitarian effects. Basically, the druid excels most at curing disease and neutralizing poison at 3rd level and if that's unbalancing there's a serious problem with the definition of balance.
Yep. Leather armor and a spear or scimitar. A Wooden shield. Ac 7 for one attack, 8 for the rest. Multiple attribute dependancy. And a siege weapon that rarely ever comes into play. Druids are one of my favorite classes, and I can't ever remember casting Call Lightning in over 30 years of playing 1E. He get's cure light wounds at 2nd level as opposed to first, and doesn't get the encounter ending hold person that a cleric has at 3rd level. Calling the druid op - outside of dealing with animals - is laughable.