1. The issue is the mechanic ... The more dice, the higher the chance of failure ... There needs to be a way to offset failures
2. did he answer he question?
3. I like they are trying to control add-on, "bonus" actions" but I'm perturbed that we are seeing such relatively large rules changes this late in the game design
You mean that nebulous "Summer 2014" that could mean anywhere from March to October? There is no hard date, so I'm not exactly worried about this.Exactly. This thing should be at the printers now if they are going to hit their release date...
1. Group stealth which the current rules makes nearly impossible (4-6 rolls means a really high margin of failure, even if you have high modifiers) is a feature and not a bug, because Ranger spells.
Exactly. This thing should be at the printers now if they are going to hit their release date...
IOW, how my group has played D&D always.What they said was the rules encourage splitting the party, with the stealthy group leading the way. The rest was sort of an, "in the alternative, here are some other things built in to help...".
IOW, how my group has played D&D always.
No, The Mighty Grishnak in his platemail and five axes strapped to his back does not help scout for the party.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.