See, you tell me not to raise straw man issues about bad DMs, but here you are again painting a terrible picture of a DM using alignment, so excuse me if I don't take your objection to my supposed "strawman" argument seriously. A bad DM is a bad DM period.
Quoted for truth.
I suggest you read the thread in the Next Forum "PvP Class Comparison" - you will see PCs have often enough turned on each other for whatever reason. Paladins don't have to eat babies to be evil, just maim or murder a few of their companions for selfish reasons would suffice. I'm not saying they were Paladins but PvP happens, and if one is a Paladin and is able to turn on their companions and do evil one can certainly and easier turn on NPCs and do evil too.
Ignoring PvP, are there no NPC Paladins and Clerics? What strictures are they guided by? Or does the GM also get to define NPC morality by whim?
BTW, one example of "great gaming that would be impossible if we used alignments" was a PC sacrificing another PC to a Dark God. It may not have been PvP (no indication from the specific discussion, and I suspect not given @permerton's view of his players), but it's definitely PC v PC.
Like I said, you like your games a certain, morally unambiguous way, there's nothing wrong with that. For many of us though we like more nuance/depth/inner conflict. Alignment as a general guideline is great, as an actual moral compass it sucks.
OK, once more with feeling this time
NO ONE IS ADVOCATING ALIGNMENT AS A STRAIGHTJACKET That is the biggest and most common straw man presented in this thread in opposition to alignment.
Bandits have been raiding royal caravans and the ruler has hired the PCs to stop the culprits. There have been guards and retinue killed in the raids.
The ruler isn't evil, but he's indifferent to the peasants as his concerns are more "high-level". A village is struggling with a crop failure and the bandits are giving some of the spoils to the villagers in exchange for shelter and cover as the best ambush points are near the town. The bandits themselves are struggling to survve as a rogue group of displaced peoples. They may not have set out to kill anyone in their raids but when fighting ensued it happens.
A local sheriff has already been appointed, and he'll torture the villagers for information without mercy or glee. He may not like torturing the peasants, but it's the best resource available to him and he has a job to do which will save (guards' especially) lives and commerce in the future if he can root out the bandits.
As others have noted, there is no reason this would not work with alignments just as well as without. Do we compromise Law in the name of Good or Good in the name of Law is a question any LG character needs to confront. "Respect for life" is easy to say - which lives are most deserving of respect in this case? Now, let's say our hypothetical team of paladins and clerics (with or without alignment) ride in, sees this and decides "Hey, you're all at fault here - so we will kill off the villagers, the bandits, the sheriff and his men and, what the heck, the caravan guards and the retinue as well. The ruler too, given the chance.
By the way, who decided the ruler "is not evil" in this game of no alignments?
Since all share the blame, all will share the consequences. What could be more morally correct (or Lawful Good) than that?
Some of us look at that situation and go "Heck yeah, that's what I'm talking about!" while others look at it as "What a convoluted mess! Why bog down the game in all that? Make it goblins and the townspeople defending, I'm gaming not philosophysing."
So why does making them goblins mean that the moral issues go away? Are goblins automatically evil without possibility of redemption? Let's try an experiment (changes bolded):
Herschel modified by N'raac said:
Goblin bandits have been raiding royal caravans and the human ruler has hired the PCs to stop the culprits. There have been human guards and retinue killed in the raids.
The ruler isn't evil, but he's indifferent to the halfling peasants as his concerns are more "high-level". Besides, Goblins are evil. A Halfling[/I/] village is struggling with a crop failure and the goblin bandits are giving some of the spoils to the halfling villagers in exchange for shelter and cover as the best ambush points are near the town. The Goblin bandits themselves are struggling to survve as a rogue group of displaced peoples. They may not have set out to kill anyone in their raids but when fighting ensued it happens. Besides, they're just humans - humans are always trying to kill Goblins!
A local Dwarven sheriff has already been appointed, and he'll torture the halfling villagers for information without mercy or glee. He may not like torturing the peasants, but it's the best resource available to him and he has a job to do which will save (human guards' especially) lives and commerce in the future if he can root out the goblin bandits.
That doesn't seem to have any different moral issues than if all involved are humans, at least to me. Nor would mixing and matching the various races set out above.
What does alignment have to do with the preferences that you attribute at the end of your posts? Are you saying that only those that don't use alignment would want to deal with a situation like this?? Are you saying that a party using alignment couldn't take on a situation like this? Are you saying only by running without alignment could a situation like this be resolved??
Seriously I am confused by this "example" it seems to just be a stated situation that could arise irregardless of alignment... and then two different perspectives on whether it would be enjoyable to play through or not. What I'm missing is how alignment ties into the two preferences at the end of the post???
Agreed.