D&D 5E Will the inclusion of the option of DoaM cause you to not buy 5e.

Will the option of DoaM cause you to not buy 5e?


Ashkelon

First Post
If damage on a miss was included as an optional ability that no character had to choose, would its inclusion cause you to not purchase 5e?
 

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If DoaM is not THE core mechanic (in place of that d20 thang), then I'm not buyin'.
 

Holy skewed answers batman. Turning basically the question of "Is DOAM bad" and giving three options for "No" with semi-reasonable responses, but the "Yes" coming off as "I'm a jerk, my way or the highway." Wow.

Not that I think there needs to be another thread about this, I think I said all I need to back about 8 times ago. Yes I think DOAM is a problem (so I answered Yes to your skewed poll). I think it is a terrible mechanic. Depending on how central it is, I will not buy it. It is a giant hunk of poo in my chocolate ice cream. How much I can avoid it will decide whether I buy 5e. I don't know yet if I can avoid it, ignore it, not use it. I don't generally mind options for options sake, but in my games it absolutely needs to be one I can say "No, not allowed" with little to no effort and as of the last packet that simply is NOT the case.
 




It wouldn't stop me from buying based on what I know now. But if, for example, it were to become a primary mode of power for fighting classes, it would probably lead to me shelving the game as fas as we shelved 4e. Fortunately, I don't foresee it becoming the primary fighting ability mode.
 

The inclusion of writers who think that DoaM is a good idea would be cause to not buy 5e, I suppose, regardless of whether this particular niche ability is there or not.
 

Let me say it this way, DoaM is just a sign that the edition has been designed according to principles and focus which I do not agree with and are unlikely to find to be fun (at least when compared to the fun I can have with other RPGs).
 
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