Working on an IC update at the moment, but before I do there are a couple of things I wanted to mention.
The Netherworld encounter was intended as a multi-threat challenge. While I think it worked on some levels, I think overall the experience was more frustrating (which I wasn't going for) than disturbing and/or threatening (which I was going for). I think this is partly because I tend to play my meta-game cards very close to my chest. I am, at heart, a simulationist - for me the joy of gaming comes from immersion in the setting. I tend to want to covey information through the IC description*. But of course characters immersion is much greater than any player's (and they are probably a little less distracted by things like RL), and their experience is much more information rich. Which is where some meta-game or OOC information is appropriate.
There are some DM who seem to make this seem effortless. I am not one of those unfortunately. So sorry, I am going to use you as my test subjects as I work on improving. Feel free to let me know how you are going, because feedback is good.
I also really like the idea of allowing players to utilise a range of character resources - abilities, skills, background etc - to tackle problems. If you can describe how it applies, I will consider it. With the Netherworld I had in mind a couple of ways each element could be countered, but it was in no way an exhaustive list. You came up with some I had thought of, some I hadn't.
So, with that said, I thought that I would allow each of you to make a "information" check using any skill or attribute that you think would be relevant to your characters experience in the Netherworld. I am still tossing up whether to go with one yes/no question for each 5 points above the DC, or just providing one piece of information per 5 points above the DC. Perhaps I should let you choose which one you want.
* I have lined up the initial description from each Moment below in case it useful.
[sblock=Moment One]The ground falls away slightly at the track departs the portal and enters the valley. The ground is rough and broken, mostly rock and hard dirt strewn with loose rocks and boulders. The footing is treacherous enough to require those on the move to pay attention to what they are doing. The path meanders a little, but cuts a fairly unobstructed path up the slope of the valley to the saddle at the far end.
Small clusters of rough spiky bushes are scattered around the valley on either side of the path. Despite their spindly branches and sparse spiky foliage, their interiors seem draped in shade, as if they have gathered up the surrounding shadows and wrapped them up within their branches.
At first the Netherworld appears silent except for the small noises of your passage across the hard ground. But gradually you become aware of a low discordant hum lurking in among the crunch of boots on hard ground, the clatter of stones dislodged and the small clinks of hard item against like. Elusive when listened for, it snatches your thoughts as soon as you stop pay attention, snagging in the corners of the mind like burrs in a woollen cloak.[/sblock]
[sblock=Moment Two]The ground falls away slightly as the track departs the portal and enters the valley. The ground is rough and broken, mostly rock and hard dirt strewn with loose rocks and boulders. The footing is treacherous enough to require those on the move to pay attention to what they are doing. The track zigs and zags as it works its way through the valley and up the far side.
Small clusters of rough spiky bushes crowd in on either side of the path forcing it to twist and wind its way between them. The way between the bushes remains unobstructed but the tough spiky branches seem to be reaching towards the open corridor. They snag clothes, tear at bare skin with brutal thorns, batter exposed limbs. Despite their spindly branches and sparse spiky foliage, their interiors seem draped in shade, as if they have gathered up the surrounding shadows and wrapped them up within their branches.
A low discordant hum lurks in among the crunch of boots on hard ground, the clatter of stones dislodged and the small clinks of hard item against like. Elusive when listened for, it snatches your thoughts as soon as you stop pay attention, snagging in the corners of the mind like burrs in a woollen cloak.[/sblock]
[sblock=Moment Three]The ground falls away slightly as the track departs the portal and enters the valley. The ground is rough and broken, rock and hard dirt covered with jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track zigs and zags as it works its way through the valley and up the far side.
Large twisted spiky bushes crowd the path forcing it to twist and wind its way like an animal track between them. The way between the bushes criss crossed by the tough spiky branches leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. The tough knotty branches and sparse spiky foliage are draped in shade, as if they have gathered up the surrounding shadows and wrapped up the path in gloom.
The gloom is filled with a terrible dissonance. It is as if from a great distance millions of voices are all crying out at at the same time for attention, but each one hopelessly lost in the cacophony of their own cries. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak.[/sblock]
[sblock=Moment Four]The ground levels and begins to rise as the path works its way across the floor of the valley and up the other side. The entry portal is not visible, nor is the destination portal. The ground is rough and broken, broken rock overlaid with with loose jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track twists and turns as it works its way across the valley and up the far side.
Small stunted trees bristling with jagged spikes crowd the path forcing it to twist and wind its way like an animal track between them. The trees loom across the path, reaching into the space and leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the knotted, thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. The tough knotty branches and sparse spiky foliage are draped in shade, as if they have gathered up the surrounding shadows and wrapped up the path in deepening gloom.
The gloom is filled with a terrible chorus. It is as if millions of voices are all singing a song of their loneliness, crying out at at the same time for attention, but each one hopelessly lost in the cacophony. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak. The lingering refrain of Jan's song seems to keep it at bay.[/sblock]
[sblock=Moment Five]The ground rise as the path works its way up the valley towards the exit; a simple stone door frame just visible through the trees and the gloom. Above it rises a huge, heavy thundercloud, a might grey anvil squatting malevolently over the portal. The slope is a ogre's staircase built of fractured and broken boulders overlaid with with loose jagged rocks and stones that shift and slide underfoot. The footing is treacherous requiring those on the move to pay attention to what they are doing. The track is nothing more than a suggestion, a lingering echo of something like a path.
Gnarled and stunted trees bristling with jagged spikes and draped in shadow, inside of which even darker shadows seem to shift and slide, crowd slope up to the portal. The trees loom across the path, reaching into the space and leaving an open path too small for a fully grown adult to walk though without being forced to duck under and step around the knotted, thorny branches. They snag clothes, tear at bare skin with brutal thorns, and batter exposed limbs. Between the dark clouds overhead and the shadows draped from the trees it is as if night has begun to claim the land.
The gloom is filled with a terrible chorus. It is as if millions of voices are all singing a song of their loneliness, crying out at at the same time for attention, but each one hopelessly lost in the cacophony. It fills your head, a terrible meaningless symphony punctuated by fragmentary snatches of clarity constantly snatching at your attention, snagging in the corners of the mind like burrs in a woollen cloak. Only the last lingering refrain of Jan's song continues to keep it at bay for the moment.[/sblock]