OOC - Mad Kings Monkey II (recruiting closed)

So rather than me rolling for the Netherworld Attack/Damage, you do. Attack +1. Damage 1d6. Effectively, you are trying to roll under your AC with 1d20+1. If you fail, you suffer 1d6 damage.

Is it Attack +1 or +0? Game thread shows +0.
 

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I hope people don't mind, but I went ahead and rolled for the Misfortune reroll. I think it might help with moving things along in the future. If you would rather that your characters have the reroll, then I am ok with that as well. Just looking to use Eban's skills to help out the group as needed.
 


[MENTION=49929]Scott DeWar[/MENTION] I get the feeling from the response that you had something in mind when you asked for the Sense Motive roll, but I can't work out what it was. Do you suspect that Herr Bourn was hiding a stash of weapons or food in the tower? Something like that?

thotd
 

oh, no. Nothing like that. He was making sure there was nothing wrong at the home front where the servants and such were at.
 

A bit confused as to what the plan is.

From what I can understand, the intention is deliver the letters first. Delivering the letters will take, according to Herr Bourn's route, at least two full days (a day to get to Gate Pass, and and a day to get back, and assuming no complications). So the references to returning to Herr Bourn's residence in the morning are throwing me. Unless there is a reason for heading there before departing for Gate Pass.

Also worth noting, getting to Gate Pass is not the end of the tasking.

The Chancellor said:
"Firstly you are to take this scroll case and deliver it along with this letter to Herr Borne in the capitol. The Steward of the Baron's house in the capitol will be able to provide you with directions once you get there.

"Once you have completed that task, you are to proceed to Gate Pass City in the land of Russ. There you will seek out Master Peppin Tallman. This letter will provide you with an introduction. Master Tallman is a member of the Lyceum, and should be able to provide you with a letter of introduction to the Master of the Lyceum, which is located in the south of Russ. It is to the Master of the Lyceum, a Master called Simeon Gohanach, that you are to deliver this third letter.

On a side note - Herr Bourn is not the Baron (or even a Baron). The Baron, via his Chancellor, is the one who gave the party this task. Bayar, Eban, Jan, and Libros are part of the Chancellor's household, Thuan and Ullara are part of the Baron's household.

[MENTION=49929]Scott DeWar[/MENTION] - Not sure what the roll was for. I am guessing Diplomacy. As you don't actually require anything from him, there isn't any need for a roll. Now if you were trying to get him to do something for you, that would be different. I have added the Diplomacy Skill to the MKM House-Rules Campaign Wiki page for ease of reference.
 

My understanding is:
- eat dinner in a pub frequented by teamsters or similar (gather information). Possibly Bayar only (happy to avoid as rp time to help hurry the story along)
- return to Herr Borne and help him reach the tower
- resume mission as usual

Anyone else got other ideas?
 

A bit confused as to what the plan is.

From what I can understand, the intention is deliver the letters first. Delivering the letters will take, according to Herr Bourn's route, at least two full days (a day to get to Gate Pass, and and a day to get back, and assuming no complications). So the references to returning to Herr Bourn's residence in the morning are throwing me. Unless there is a reason for heading there before departing for Gate Pass.

Also worth noting, getting to Gate Pass is not the end of the tasking.

2 days travel is the plan, just a wrong counting of days I am sure.

On a side note - Herr Bourn is not the Baron (or even a Baron). The Baron, via his Chancellor, is the one who gave the party this task. Bayar, Eban, Jan, and Libros are part of the Chancellor's household, Thuan and Ullara are part of the Baron's household.

oops, that is probably my fault.

@Scott DeWar - Not sure what the roll was for. I am guessing Diplomacy. As you don't actually require anything from him, there isn't any need for a roll. Now if you were trying to get him to do something for you, that would be different. I have added the Diplomacy Skill to the MKM House-Rules Campaign Wiki page for ease of reference.

diplomacy is correct, just to make sure he was with us on the plan.
 

So what I understand so far.

There is agreement not to hand of delivering the remaining two letters to a courier. Whether to deliver the letters next, or to help Herr Bourn still seems to be undecided.

...Here and now, we might have a way to see what the problem is." She looks back at where they had come back into the real world. "If we must fling ourselves back into that thornbush, I want to get my armor at the very least."
Next stop the Tower

"As much as I would like to help Herr Bourn investigate the problems with the Netherworld, delivering the letters is our task.
Next stop Gate Pass

"We are duty bound to deliver these letters, Sir, So we must do that first.
Next Stop Gate Pass

Thuan merely stands by waiting for the others to make up their minds.
...

"People be eating after travelling. I be going for dinner at Duck Inn, to hear their stories. We be back after breakfast tomorrow Herr Borne."
Next stop the Tower.

thotd
 

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