This third way treats alignment as a role-playing challenge: the player chooses an alignment for his/her PC, and is then expected to stick to it. The GM frames situations that might make that hard, eg because they tempt the player to depart from alignment, for reasons of expedience such as earning more XP or treasure. But a good player sticks to his/her alignment; while a bad one, who departs from or (in the extreme case) changes alignment is penalised for that. (This approach seems to me to be articulated in the 2nd ed rulebooks, and there are hints of it in Gygax's rulebooks too.)
Well commentating on my group's style of play. Everyone has a chosen alignment - as far as I can tell most of the characters tend towards Good, choosing Neutral and Chaotic as a preference as opposed to Lawful, (besides the Dwarf who is Lawful Neutral) I'm guessing for that freedom and probably because they can relate as players to those alignments.
During adventures I might frame scenes, which might require of them to make moral choices, creating roleplaying challenges.
It could be so much as testing mortal allegiances, questioning their approach to humanoids and other creatures, having theological debates with (rogue - not the class) priests who are of the same flock but possess a different view or it could be as simple as tempting them to do something less than good (for power, prestige, love...etc).
I give experience points either way, for great roleplaying, poignant moments, character defining actions...etc
It is all good as long as the character's actions are believable/justifiable and if ever someone had to do something out of character they would be called on it, not necessarily by me, but by anyone at the table. It is very much an open forum.
As I have mentioned on my very first post in this thread, alignment is very much a descriptor for us. I mentally track the PCs alignment, it’s not something I consider continuously and therefore not much in the way of admin. I have an overall feel where they fit on the scale of evil-good. You may say the players are more aware of alignment than myself.
It is the reason why I do not view alignment as a straight-jacket.
What has surprised me a bit in this thread, though - especially over the last few hundred posts - is that those who I thought might be into this style of play (eg @
Sadras , perhaps @
N'raac ) seem to have repudiated one of its underpinnings, namely, the role of the GM in adjudicating player roleplaying. Which has left me somewhat puzzled as to how those posters are using alignment in their games.
I would say the extent of my adjudication would depend on the setting. In an earth-type setting I would be a lot more stringent. Since we are currently roleplaying in the D&D basic world, there appears to be a lot more flexibility with regards to Alignment based on the setting.
Well, to put it crudely, they can't. To explore values requires leaving open the answers to the questions like "What is the true nature of honour", "What does true honour demand", etc. Exploring the GM's conception of certain values presupposes that those questions have already been answered by the GM. Questions can't, at one and the same time, be both open and answered.
Given that the players are not very familiar with the world and the pantheon, there is a large element of discovery for both players and characters.
The impression I'm getting from some of the "alignment is not a straitjacket" posts is that the GM answers some of the big questions, but leaves the little questions open, and that is where the action of play takes place.
I suppose that is true.
This impression is reinforced by the number of recent posts saying "But whether or not to rescue the villain is not really an alignment question", or "Whether or not the druid should favour nature over civilisation is not really an alignment question" or "You solve the succubus problem by making her neutral and therefore, de facto, taking her outside the alignment mechanics." But if I am right about this - that the action is taking place in relation to questions that the GM's alignment rulings don't settle (snip)
Rescuing a villain is an Alignment question, the specific circumstances are just not one where I would adjudicate for a change in Alignment. Just because one does not enforce a change in Alignment or hand out "stick', does not mean Alignment adjudication does not exist.
The druid protecting the village against primal spirits would also in isolation not enforce an Alignment change. I feel this example was reaching if it expected any other answer.
If the Druid continually resorted into controlling, manipulating, negating the destructive energies of the primal spirits, then perhaps yes, that would indicate perhaps a predisposition for that Druid to ascribe to the tenets of Law. Then a case could be made.
As for the Succubus. This is an interesting one. Every now and again DMs throw out a Drizzt (a creature that should be evil, but is not). It questions if being evil/good is a nurture or nature phenomenon.
IMO the response to that question is for each individual DMs to answer, since they are the creators of their setting.
(snip) then I'm not sure what useful purpose mechanical alignment is serving, except perhaps to take some questions off the table.
For myself it provides a boundary for the purposes of roleplay immersion. I’m perhaps pedantic in that even though I might not have to deal with a breach of alignment, a limiting factor does exist (by having Alignment adjudicated) which coincides with how I view foresee the interaction of divine casters and the source of their divine power.
For instance: This limiting factor of alignment doesn’t permit one to ridicule the channelling divine energy to a mere mundane skill which can be learned by anyone, including one who possess an alignment opposing the source of divine force they are channelling.
Another purpose being that Alignment might also aid for story purposes.
I'm puzzled by the number of posts on this thread from the "pro-alignment" crowd which seem to evince an unwillingness to do the GMing work that the rules for mechanical alignment seem to clearly call for.
What exactly where you expecting from the pro-alignment crowd? DMs declaring punishments or forcing actions on every perceived indiscretion? Everyone plays differently, as we have seen from that Barbarian thread @
Cadence posted, it does appear that, IMO, the straight-jacket kind of play does exist for whatever reason, but that is not my experience with Alignment.