Remathilis
Legend
Can of Worms opening in 5...4...3...
This does NOTHING for me. Its bland, legalese jargon-spew with a pretty-little italic bow on top to keep int from being code. Sure, it sums up everything mechanically you'd need (well, maybe not) but it tells no story. Why is my foe stunned? Why does it slide 3+ squares and not just move its movement? Why is he prone? What did I say to him? Why is the gelatinous cube groveling?
Similarly, the 4e version has no "limit" on words (A single command is not a single word). My Command could be to "take a seat" or "walk toward me" or "Why don't you sit right there and think about your actions"
Also, the 4e version does not have the drop command option. (I guess you could slide a foe away and call it flee).
Still, even 3e's very jargony version (Target: 1 living creature) at least reads with ideas and flavor. 4e's is a math problem: Compare X vs. Y. If X > Y, then Y is A, B, or C else Null [return] is all I see. You could replace the italic type with "you dress in drag and dance the hula. All those who see it cannot help but watch. Some faint, flee in terror, or approach you with their tongues dragging on the floor." and it wouldn't change any of the mechanics under it. To some, that's great. To me, that's reducing the wonder of magic to its most curt and terse form.
Thank Pelor for whole-language D&D magic again!