D&D 5E Starter Set Cleric Sheet

Kobold Stew

Last Guy in the Airlock
Supporter
Right, but maybe in testing the +2 bonus wasn't competing well enough for spellcasters against a feat.
Pure speculation, of course. But consider - for a martial class, a bonus to the primary combat stat will boost attack *and* damage. For a spellcaster, it only boosts attack. Having a little bit more to give up when you take a feat would tweak the balance a bit.

That's interesting, if true: if so, our play tests (across several groups, though admittedly with some overlap in players) consistently could sell feats to non-casters early, but never casters.
 

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My half-orc is relieved.

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So, the dwarf cleric gets TWO domain spells automatically prepped PER LEVEL (Bless/CW, L Restore/Spirit Weapon, Revivify/Beacon of Hope) + an additional 9 spells of his choosing (which are swappable) as spells known. That's 15 spells prepped!

Granted, he only has 9 spell slots to use them with, but that is some good diversity.

Sounds fine to me, as long as wizards get some bonus prepped spells from subclass too.

I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.

Close enough for me too.
 

bogmad

First Post
That's interesting, if true: if so, our play tests (across several groups, though admittedly with some overlap in players) consistently could sell feats to non-casters early, but never casters.

Agreed. There were very few feats in the playtest that seemed to be useful at all for casters.
It'd be nice if they added some of the stuff like the necromancy feat back in...
 

Kobold Stew

Last Guy in the Airlock
Supporter
Agreed. There were very few feats in the playtest that seemed to be useful at all for casters.
It'd be nice if they added some of the stuff like the necromancy feat back in...

I think this was in my feedback every time they asked.
 


Kobold Stew

Last Guy in the Airlock
Supporter

Thanks! Lots of good observations here.

A few thoughts:

1. Cantrips = spellcasting modifier is an interesting thought. That would mean that eventually all trivial magics become available.

2. Cantrips (2). Also worth noting the almost-certain removal of Spare the Dying, not on this list.

3. Skills: is it uncertain? It looks pretty clearly like there are three skills from the background, one from the class. Here, Religion is the class skill (Athletics for the fighter); probably (to avoid duplication) these are chosen from a list.

4. Proficiencies: I hope that Proficiency in Gaming set has been made a cascade skill, where yo also select one of a discrete list (cards, dice). It would set a great precedent for what happens with the Bard (where a discrete list of instrument types is needed: strings, horns, voice, storytelling; or whatever -- just not an unlimited list).
 

MerricB

Eternal Optimist
Supporter
3. Skills: is it uncertain? It looks pretty clearly like there are three skills from the background, one from the class. Here, Religion is the class skill (Athletics for the fighter); probably (to avoid duplication) these are chosen from a list.

I'm not quite willing to wager on it yet. Two from the background, one from the class, one free choice? That would also fit. :)

Need more data!

Cheers!
 

Unwise

Adventurer
The change to wisdom having an effect on the amount of prepared spells is likely a good thing, but I personally find it a bit frustrating. My favourite current character is a war cleric with large Str and Con and low wisdom. He plays like a warlord, I just choose buff and heal spells and never worry about the fact that my spell DC is low. Low wisdom just limited his options rather than making him less powerful.
 

Kobold Stew

Last Guy in the Airlock
Supporter
I'm not quite willing to wager on it yet. Two from the background, one from the class, one free choice? That would also fit. :)

Need more data!

Cheers!

I see what you're saying -- that just seems less likely to me (esp. given the option to just make up your own background, which has been present throughout the play test, in various forms; with that, the free choice seems almost redundant).
 

jrowland

First Post
I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.

That's what I was trying to convey, but apparently I added a stat. oops!
 

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