Emerikol
Legend
I'm trying to figure out why you can't just remove second wind if you don't like it. Why does something need to replace it or the designer need to say you can or whatever other argument I don't understand need to happen?
I guess I've answered this a half dozen times but I'll answer it again.
If you held a gun to my head and said have fun with 5e, houserule as you wish, I could convert it to a game I could enjoy I'm sure. In fact perhaps without more than a page or two of houserules. So I am not disagreeing with you on that point.
The point is that there are a lot of "D&D" makers out there. Tons of D&D making companies. They may not call themselves D&D officially but we know they are competing in the exact same marketspace. So I could support a company that ignores my playstyle or I could support one that at least tries to support my playstyle. So I choose to support those that don't openly ignore me. I have a degree of loyalty to D&D, I wouldn't really say Wotc, but after 4e and now 5e, I'm losing that loyalty fast. I'm thinking I need to find a D&D type company that really cares about my approach to the game.
Now if that company produces an off rule that just isn't exactly to my liking I will happily houserule it. Just like I would have houseruled 5e if I felt they were really including all playstyles. I don't feel like they are doing that.
It's basically association. If you know a group doesn't like you do you keep pushing your way into their get togethers or do you go find new friends that do like you. I'm not threatening to burn down Wotc nor am I hating Mike Mearls. I'm just recognizing that he doesn't care for people in my camp enough to include them. Okay. I get it.